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f853ef7cda
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add the ability to render text labels and stars
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2023-07-24 12:13:13 -04:00 |
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ec6be80143
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do memegen-style text better. also fix indentation
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2023-07-23 19:29:47 -04:00 |
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9de8c6de51
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add sample code for drawing text and shapes
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2023-07-23 18:42:08 -04:00 |
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4a857b461c
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let ` set zoom to 0
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2023-07-23 17:34:42 -04:00 |
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b02647d469
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add some basic zoom keybinds
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2023-07-18 01:42:59 -04:00 |
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4b66284c65
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don't use mipmaps? (makes texture loading much slower)
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2023-07-17 02:51:15 -04:00 |
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0bc0d97122
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load Photos more async'ly
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2023-07-17 02:44:34 -04:00 |
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faee485b5c
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start to load images async
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2023-07-16 23:45:50 -04:00 |
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693269b8f5
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make photo loading a separate thing from construction
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2023-07-16 20:06:37 -04:00 |
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e58f717ffe
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rename textureIndex -> photoIndex
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2023-07-16 19:25:28 -04:00 |
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75e186c392
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add new Photo class
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2023-07-16 19:23:03 -04:00 |
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8600a7e490
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allow keyboard repeat for moving between thumbnails
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2023-07-16 19:13:08 -04:00 |
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ee3af4fc57
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change hard-coded photo dir
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2023-07-09 17:06:33 -04:00 |
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b3e3d3d11a
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use fancy new type-inferring new()
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2023-07-08 00:33:15 -04:00 |
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22aa1e0d88
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clean up photo / letterbox centering code
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2023-07-08 00:30:05 -04:00 |
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87c8b6cfd0
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rm spurious whitespace
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2023-07-08 00:20:23 -04:00 |
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95397087d2
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let mouse clicks change active photo
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2023-07-08 00:18:31 -04:00 |
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5194fec400
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clean up TEXTURE_WHITE initialization & thumbnail geometry
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2023-07-08 00:04:45 -04:00 |
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ec2989a9b0
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use a Vector2i for Texture size
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2023-07-07 23:41:32 -04:00 |
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30f21943a8
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rm spurious comment
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2023-07-07 23:36:49 -04:00 |
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30ac76f4c0
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construct shader & WHITE_TEXTURE at Game constructor time
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2023-07-07 23:29:51 -04:00 |
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72e65b912c
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fix letterboxing calculation & use new UiGeometry
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2023-07-07 16:00:43 -04:00 |
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b41321b0c7
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move more calculations into UiGeometry
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2023-07-07 14:52:36 -04:00 |
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6812699401
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pull some calculations into a new UiGeometry class
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2023-07-07 14:24:43 -04:00 |
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6670b358c0
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add black border on the drawn box
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2023-07-07 02:33:01 -04:00 |
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eff73b2ced
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make glClearColor actually black
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2023-07-07 01:44:51 -04:00 |
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5c2b831ced
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send Color4 to GL.Uniform4
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2023-07-07 01:07:58 -04:00 |
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5b135bc889
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use Box2i instead of Rectangle
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2023-07-06 23:48:12 -04:00 |
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c7bb0deb0c
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use Color4 constants
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2023-07-06 23:36:55 -04:00 |
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cadc8e4779
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Draw{Texture,Box}: allow passing in a different draw color
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2023-07-06 23:14:55 -04:00 |
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dd7c3f6615
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rm unused imports
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2023-07-06 22:33:25 -04:00 |
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ca4ea40916
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remove non-Rect versions of Draw{Texture,Box}
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2023-07-06 22:13:26 -04:00 |
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cb3994a378
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rm borderWidth constant, box thickness 2->3
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2023-07-06 21:59:50 -04:00 |
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4ed9ed0796
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make Draw{Box,Texture} take a Rectangle
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2023-07-06 21:55:51 -04:00 |
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536abbf2b4
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add DrawTexture() and DrawBox() functions
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2023-07-06 21:26:50 -04:00 |
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4e0a15e3a0
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move TEXTURE_WHITE loading; rm shader.Use() from OnRenderFrame()
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2023-07-06 19:18:59 -04:00 |
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a94a3938dc
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add blank white texture
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2023-07-06 18:39:17 -04:00 |
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ab9d9a0709
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remove frameCount for now
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2023-07-06 18:34:34 -04:00 |
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855c97241b
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add CameraInfo class; load textures from Image rather than a pathname
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2023-07-06 18:31:50 -04:00 |
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904726aba6
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SetVertices() now takes in a width and height instead of right and bottom
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2023-06-29 22:57:38 -04:00 |
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0625040304
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letterbox the image so that the aspect ratio is right
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2023-06-29 22:52:52 -04:00 |
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a3360b1420
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add min window size & use some constants for computing draw positions
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2023-06-29 22:31:14 -04:00 |
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f822a07602
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add Width and Height to Texture
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2023-06-29 22:21:41 -04:00 |
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712472bdfb
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dos2unix
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2023-06-29 22:10:24 -04:00 |
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225a1a623c
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render little thumbnails for each loaded image
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2023-06-29 22:09:08 -04:00 |
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6fc66aba8f
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use arrows to flip through loaded images
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2023-06-29 19:12:40 -04:00 |
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20f8b1e285
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load multiple textures, one for every JPG in the input directory
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2023-06-29 16:01:49 -04:00 |
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d3e7718b5f
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make a Texture object
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2023-06-29 15:51:42 -04:00 |
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950336b960
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initial add. opens a window and puts an image in it
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2023-06-29 15:10:05 -04:00 |
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