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send Color4 to GL.Uniform4

main
Colin McMillen 1 year ago
parent
commit
5c2b831ced
  1. 2
      Program.cs

2
Program.cs

@ -323,7 +323,7 @@ public class Game : GameWindow {
}
void DrawTexture(Texture texture, Box2i box, Color4 color) {
GL.Uniform4(shader.GetUniformLocation("color"), color.R, color.G, color.B, color.A);
GL.Uniform4(shader.GetUniformLocation("color"), color);
SetVertices(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y);
GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
GL.BindTexture(TextureTarget.Texture2D, texture.Handle);

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