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@ -288,6 +288,10 @@ public class Game : GameWindow { |
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base.OnUnload(); |
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} |
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private static Box2i makeBox(int left, int top, int width, int height) { |
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return new Box2i(left, top, left + width, top + height); |
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} |
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protected override void OnRenderFrame(FrameEventArgs e) { |
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base.OnRenderFrame(e); |
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GL.Clear(ClearBufferMask.ColorBufferBit); |
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@ -302,9 +306,9 @@ public class Game : GameWindow { |
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int photoWidth = (int) (1.0 * windowHeight / active.Height * active.Width); |
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int letterboxWidth = (maxPhotoWidth - photoWidth) / 2; |
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DrawTexture(active, new Rectangle(letterboxWidth, 0, photoWidth, windowHeight)); |
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DrawTexture(active, makeBox(letterboxWidth, 0, photoWidth, windowHeight)); |
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for (int i = 0; i < textures.Count; i++) { |
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight); |
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Box2i box = makeBox(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight); |
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DrawTexture(textures[i], box); |
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if (i == textureIndex) { |
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DrawBox(box, 3, Color4.GreenYellow); |
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@ -314,23 +318,23 @@ public class Game : GameWindow { |
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SwapBuffers(); |
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} |
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void DrawTexture(Texture texture, Rectangle box) { |
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void DrawTexture(Texture texture, Box2i box) { |
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DrawTexture(texture, box, Color4.White); |
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} |
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void DrawTexture(Texture texture, Rectangle box, Color4 color) { |
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void DrawTexture(Texture texture, Box2i box, Color4 color) { |
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GL.Uniform4(shader.GetUniformLocation("color"), color.R, color.G, color.B, color.A); |
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SetVertices(box.Left, box.Top, box.Width, box.Height); |
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SetVertices(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y); |
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
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GL.BindTexture(TextureTarget.Texture2D, texture.Handle); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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} |
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void DrawBox(Rectangle box, int thickness, Color4 color) { |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, box.Width, thickness), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, thickness, box.Height), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top + box.Height - thickness, box.Width, thickness), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left + box.Width - thickness, box.Top, thickness, box.Height), color); |
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void DrawBox(Box2i box, int thickness, Color4 color) { |
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DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Min.Y, box.Size.X, thickness), color); |
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DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Min.Y, thickness, box.Size.Y), color); |
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DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Max.Y - thickness, box.Size.X, thickness), color); |
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DrawTexture(TEXTURE_WHITE, makeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color); |
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} |
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protected override void OnResize(ResizeEventArgs e) { |
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