use Box2i instead of Rectangle
This commit is contained in:
parent
c7bb0deb0c
commit
5b135bc889
24
Program.cs
24
Program.cs
@ -288,6 +288,10 @@ public class Game : GameWindow {
|
||||
base.OnUnload();
|
||||
}
|
||||
|
||||
private static Box2i makeBox(int left, int top, int width, int height) {
|
||||
return new Box2i(left, top, left + width, top + height);
|
||||
}
|
||||
|
||||
protected override void OnRenderFrame(FrameEventArgs e) {
|
||||
base.OnRenderFrame(e);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
@ -302,9 +306,9 @@ public class Game : GameWindow {
|
||||
int photoWidth = (int) (1.0 * windowHeight / active.Height * active.Width);
|
||||
int letterboxWidth = (maxPhotoWidth - photoWidth) / 2;
|
||||
|
||||
DrawTexture(active, new Rectangle(letterboxWidth, 0, photoWidth, windowHeight));
|
||||
DrawTexture(active, makeBox(letterboxWidth, 0, photoWidth, windowHeight));
|
||||
for (int i = 0; i < textures.Count; i++) {
|
||||
Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight);
|
||||
Box2i box = makeBox(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight);
|
||||
DrawTexture(textures[i], box);
|
||||
if (i == textureIndex) {
|
||||
DrawBox(box, 3, Color4.GreenYellow);
|
||||
@ -314,23 +318,23 @@ public class Game : GameWindow {
|
||||
SwapBuffers();
|
||||
}
|
||||
|
||||
void DrawTexture(Texture texture, Rectangle box) {
|
||||
void DrawTexture(Texture texture, Box2i box) {
|
||||
DrawTexture(texture, box, Color4.White);
|
||||
}
|
||||
|
||||
void DrawTexture(Texture texture, Rectangle box, Color4 color) {
|
||||
void DrawTexture(Texture texture, Box2i box, Color4 color) {
|
||||
GL.Uniform4(shader.GetUniformLocation("color"), color.R, color.G, color.B, color.A);
|
||||
SetVertices(box.Left, box.Top, box.Width, box.Height);
|
||||
SetVertices(box.Min.X, box.Min.Y, box.Size.X, box.Size.Y);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture.Handle);
|
||||
GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);
|
||||
}
|
||||
|
||||
void DrawBox(Rectangle box, int thickness, Color4 color) {
|
||||
DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, box.Width, thickness), color);
|
||||
DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, thickness, box.Height), color);
|
||||
DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top + box.Height - thickness, box.Width, thickness), color);
|
||||
DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left + box.Width - thickness, box.Top, thickness, box.Height), color);
|
||||
void DrawBox(Box2i box, int thickness, Color4 color) {
|
||||
DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Min.Y, box.Size.X, thickness), color);
|
||||
DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Min.Y, thickness, box.Size.Y), color);
|
||||
DrawTexture(TEXTURE_WHITE, makeBox(box.Min.X, box.Max.Y - thickness, box.Size.X, thickness), color);
|
||||
DrawTexture(TEXTURE_WHITE, makeBox(box.Max.X - thickness, box.Min.Y, thickness, box.Size.Y), color);
|
||||
}
|
||||
|
||||
protected override void OnResize(ResizeEventArgs e) {
|
||||
|
Loading…
Reference in New Issue
Block a user