add some basic zoom keybinds
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parent
4b66284c65
commit
b02647d469
33
Program.cs
33
Program.cs
@ -232,7 +232,7 @@ public class UiGeometry {
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public UiGeometry(Vector2i windowSize) {
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WindowSize = windowSize;
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int numThumbnails = 10;
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int numThumbnails = 20;
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int thumbnailHeight = WindowSize.Y / numThumbnails;
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int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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for (int i = 0; i < numThumbnails; i++) {
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@ -277,6 +277,7 @@ public class Game : GameWindow {
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int photoIndex = 0;
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Shader shader = new();
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Matrix4 projection;
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float zoomLevel = 0f;
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protected override void OnUpdateFrame(FrameEventArgs e) {
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base.OnUpdateFrame(e);
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@ -310,6 +311,30 @@ public class Game : GameWindow {
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upTimer = Int64.MaxValue;
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}
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if (input.IsKeyDown(Keys.D0)) {
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zoomLevel = 0f;
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}
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if (input.IsKeyDown(Keys.D1)) {
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zoomLevel = 1f;
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}
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if (input.IsKeyDown(Keys.D2)) {
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zoomLevel = 2f;
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}
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if (input.IsKeyDown(Keys.D3)) {
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zoomLevel = 4f;
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}
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if (input.IsKeyDown(Keys.D4)) {
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zoomLevel = 8f;
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}
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if (input.IsKeyDown(Keys.D5)) {
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zoomLevel = 16f;
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}
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// FIXME: make a proper Model class for tracking the state of the controls?
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if (input.IsKeyPressed(Keys.Down) || now > downTimer) {
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if (photoIndex < photos.Count - 1) {
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@ -361,7 +386,8 @@ public class Game : GameWindow {
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// Load textures from JPEGs.
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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//string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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// string[] files = Directory.GetFiles(@"C:\Users\colin\Desktop\Germany all\104D7000");
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for (int i = 0; i < files.Count(); i++) {
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string file = files[i];
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@ -391,6 +417,9 @@ public class Game : GameWindow {
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
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float scaleY = 1f * geometry.PhotoBox.Size.Y / active.Size.Y;
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float scale = Math.Min(scaleX, scaleY);
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if (zoomLevel > 0f) {
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scale = zoomLevel;
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}
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Vector2i renderSize = (Vector2i) (((Vector2) active.Size) * scale);
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Vector2i center = (Vector2i) geometry.PhotoBox.Center;
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