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@ -138,6 +138,15 @@ void main() { |
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} |
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public class Photo { |
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public Texture Texture; |
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public Photo(string filename) { |
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Image<Rgba32> image = Image.Load<Rgba32>(filename); |
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Texture = new Texture(image); |
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} |
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} |
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public class Texture : IDisposable { |
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public int Handle; |
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public Vector2i Size; |
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@ -247,8 +256,8 @@ public class Game : GameWindow { |
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int VertexBufferObject; |
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int ElementBufferObject; |
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int VertexArrayObject; |
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List<Texture> textures = new(); |
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int textureIndex = 0; |
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List<Photo> photos = new(); |
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int textureIndex = 0; // FIXME: rename to photoIndex
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Shader shader = new(); |
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Matrix4 projection; |
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@ -268,7 +277,7 @@ public class Game : GameWindow { |
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for (int i = 0; i < geometry.ThumbnailBoxes.Count; i++) { |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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if (box.ContainsInclusive((Vector2i) MouseState.Position)) { |
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if (0 <= i && i < textures.Count) { |
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if (0 <= i && i < photos.Count) { |
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textureIndex = i; |
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} |
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} |
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@ -287,7 +296,7 @@ public class Game : GameWindow { |
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// FIXME: make a proper Model class for tracking the state of the controls?
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if (input.IsKeyPressed(Keys.Down) || now > downTimer) { |
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if (textureIndex < textures.Count - 1) { |
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if (textureIndex < photos.Count - 1) { |
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downTimer = now + 10000 * 200; |
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textureIndex++; |
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} |
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@ -338,9 +347,8 @@ public class Game : GameWindow { |
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\"); |
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foreach (string file in files) { |
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if (file.ToLower().EndsWith(".jpg")) { |
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Image<Rgba32> image = Image.Load<Rgba32>(file); |
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textures.Add(new Texture(image)); |
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if (textures.Count > 10) { |
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photos.Add(new Photo(file)); |
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if (photos.Count > 10) { |
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break; |
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} |
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} |
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@ -357,7 +365,7 @@ public class Game : GameWindow { |
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); |
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GL.ActiveTexture(TextureUnit.Texture0); |
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Texture active = textures[textureIndex]; |
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Texture active = photos[textureIndex].Texture; |
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// FIXME: make a function for scaling & centering one box on another.
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float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X; |
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@ -368,9 +376,9 @@ public class Game : GameWindow { |
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Vector2i center = (Vector2i) geometry.PhotoBox.Center; |
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Box2i photoBox = Util.makeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y); |
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DrawTexture(active, photoBox); |
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for (int i = 0; i < textures.Count; i++) { |
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for (int i = 0; i < photos.Count; i++) { |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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DrawTexture(textures[i], box); |
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DrawTexture(photos[i].Texture, box); |
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if (i == textureIndex) { |
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DrawBox(box, 5, Color4.Black); |
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DrawBox(box, 3, Color4.White); |
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