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add new Photo class

main
Colin McMillen 12 months ago
parent
commit
75e186c392
  1. 28
      Program.cs

28
Program.cs

@ -138,6 +138,15 @@ void main() {
}
public class Photo {
public Texture Texture;
public Photo(string filename) {
Image<Rgba32> image = Image.Load<Rgba32>(filename);
Texture = new Texture(image);
}
}
public class Texture : IDisposable {
public int Handle;
public Vector2i Size;
@ -247,8 +256,8 @@ public class Game : GameWindow {
int VertexBufferObject;
int ElementBufferObject;
int VertexArrayObject;
List<Texture> textures = new();
int textureIndex = 0;
List<Photo> photos = new();
int textureIndex = 0; // FIXME: rename to photoIndex
Shader shader = new();
Matrix4 projection;
@ -268,7 +277,7 @@ public class Game : GameWindow {
for (int i = 0; i < geometry.ThumbnailBoxes.Count; i++) {
Box2i box = geometry.ThumbnailBoxes[i];
if (box.ContainsInclusive((Vector2i) MouseState.Position)) {
if (0 <= i && i < textures.Count) {
if (0 <= i && i < photos.Count) {
textureIndex = i;
}
}
@ -287,7 +296,7 @@ public class Game : GameWindow {
// FIXME: make a proper Model class for tracking the state of the controls?
if (input.IsKeyPressed(Keys.Down) || now > downTimer) {
if (textureIndex < textures.Count - 1) {
if (textureIndex < photos.Count - 1) {
downTimer = now + 10000 * 200;
textureIndex++;
}
@ -338,9 +347,8 @@ public class Game : GameWindow {
string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
foreach (string file in files) {
if (file.ToLower().EndsWith(".jpg")) {
Image<Rgba32> image = Image.Load<Rgba32>(file);
textures.Add(new Texture(image));
if (textures.Count > 10) {
photos.Add(new Photo(file));
if (photos.Count > 10) {
break;
}
}
@ -357,7 +365,7 @@ public class Game : GameWindow {
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
GL.ActiveTexture(TextureUnit.Texture0);
Texture active = textures[textureIndex];
Texture active = photos[textureIndex].Texture;
// FIXME: make a function for scaling & centering one box on another.
float scaleX = 1f * geometry.PhotoBox.Size.X / active.Size.X;
@ -368,9 +376,9 @@ public class Game : GameWindow {
Vector2i center = (Vector2i) geometry.PhotoBox.Center;
Box2i photoBox = Util.makeBox(center.X - renderSize.X / 2, center.Y - renderSize.Y / 2, renderSize.X, renderSize.Y);
DrawTexture(active, photoBox);
for (int i = 0; i < textures.Count; i++) {
for (int i = 0; i < photos.Count; i++) {
Box2i box = geometry.ThumbnailBoxes[i];
DrawTexture(textures[i], box);
DrawTexture(photos[i].Texture, box);
if (i == textureIndex) {
DrawBox(box, 5, Color4.Black);
DrawBox(box, 3, Color4.White);

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