allow keyboard repeat for moving between thumbnails
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parent
ee3af4fc57
commit
8600a7e490
52
Program.cs
52
Program.cs
@ -6,6 +6,7 @@ using OpenTK.Windowing.GraphicsLibraryFramework;
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using System.Runtime.CompilerServices;
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// https://docs.sixlabors.com/api/ImageSharp/SixLabors.ImageSharp.Image.html
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using Image = SixLabors.ImageSharp.Image;
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using SixLabors.ImageSharp.Metadata.Profiles.Exif;
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namespace SemiColinGames;
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@ -17,6 +18,7 @@ public class CameraInfo {
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}
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public static readonly CameraInfo NIKON_D7000 = new(new Vector2i(4928, 3264));
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public static readonly CameraInfo CANON_EOS_R6M2 = new(new Vector2i(6000, 4000));
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024));
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}
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@ -142,11 +144,17 @@ public class Texture : IDisposable {
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public Texture(Image<Rgba32> image) {
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Size = new Vector2i(image.Width, image.Height);
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Console.WriteLine("----------------------------------");
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Console.WriteLine($"image loaded: {Size}");
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//foreach (IExifValue exif in image.Metadata.ExifProfile.Values) {
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// Console.WriteLine($"{exif.Tag} : {exif.GetValue()}");
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//}
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ExifProfile? exifs = image.Metadata.ExifProfile;
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if (exifs != null) {
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foreach (IExifValue exif in exifs.Values) {
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if (exif.Tag.ToString() == "Model") {
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Console.WriteLine($"{exif.Tag}: {exif.GetValue()}");
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}
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}
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}
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byte[] pixelBytes = new byte[Size.X * Size.Y * Unsafe.SizeOf<Rgba32>()];
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image.CopyPixelDataTo(pixelBytes);
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image.Dispose();
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@ -187,7 +195,7 @@ public class Texture : IDisposable {
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public class UiGeometry {
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public static Vector2i MIN_WINDOW_SIZE = new(640, 480);
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private static CameraInfo activeCamera = CameraInfo.NIKON_D7000;
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2;
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public readonly Vector2i WindowSize;
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public readonly List<Box2i> ThumbnailBoxes = new();
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@ -198,7 +206,7 @@ public class UiGeometry {
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public UiGeometry(Vector2i windowSize) {
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WindowSize = windowSize;
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int numThumbnails = 12;
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int numThumbnails = 20;
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int thumbnailHeight = WindowSize.Y / numThumbnails;
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int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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for (int i = 0; i < numThumbnails; i++) {
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@ -223,6 +231,10 @@ public class Game : GameWindow {
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UiGeometry geometry = new();
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// Input handling.
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long downTimer = Int64.MaxValue;
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long upTimer = Int64.MaxValue;
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// Four points, each consisting of (x, y, z, tex_x, tex_y).
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float[] vertices = new float[20];
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@ -242,9 +254,16 @@ public class Game : GameWindow {
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protected override void OnUpdateFrame(FrameEventArgs e) {
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base.OnUpdateFrame(e);
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long now = DateTime.Now.Ticks;
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KeyboardState input = KeyboardState;
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// Close when Escape is pressed.
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if (input.IsKeyDown(Keys.Escape)) {
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Close();
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}
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// Look for mouse clicks on thumbnails.
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if (MouseState.IsButtonPressed(0)) {
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for (int i = 0; i < geometry.ThumbnailBoxes.Count; i++) {
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Box2i box = geometry.ThumbnailBoxes[i];
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@ -256,17 +275,26 @@ public class Game : GameWindow {
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}
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}
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if (input.IsKeyDown(Keys.Escape)) {
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Close();
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// Track keyboard repeat times for advancing up/down.
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if (!input.IsKeyDown(Keys.Down)) {
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downTimer = Int64.MaxValue;
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}
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if (input.IsKeyPressed(Keys.Down)) {
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if (!input.IsKeyDown(Keys.Up)) {
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upTimer = Int64.MaxValue;
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}
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// FIXME: make a proper Model class for tracking the state of the controls?
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if (input.IsKeyPressed(Keys.Down) || now > downTimer) {
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if (textureIndex < textures.Count - 1) {
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downTimer = now + 10000 * 200;
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textureIndex++;
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}
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}
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if (input.IsKeyPressed(Keys.Up)) {
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if (input.IsKeyPressed(Keys.Up) || now > upTimer) {
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if (textureIndex > 0) {
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upTimer = now + 10000 * 200;
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textureIndex--;
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}
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}
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@ -306,11 +334,15 @@ public class Game : GameWindow {
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float));
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// Load textures from JPEGs.
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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foreach (string file in files) {
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if (file.ToLower().EndsWith(".jpg")) {
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Image<Rgba32> image = Image.Load<Rgba32>(file);
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textures.Add(new Texture(image));
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if (textures.Count > 10) {
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break;
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}
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}
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}
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}
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