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@ -6,6 +6,7 @@ using OpenTK.Windowing.GraphicsLibraryFramework; |
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using System.Runtime.CompilerServices; |
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// https://docs.sixlabors.com/api/ImageSharp/SixLabors.ImageSharp.Image.html
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using Image = SixLabors.ImageSharp.Image; |
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using SixLabors.ImageSharp.Metadata.Profiles.Exif; |
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namespace SemiColinGames; |
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@ -17,6 +18,7 @@ public class CameraInfo { |
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} |
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public static readonly CameraInfo NIKON_D7000 = new(new Vector2i(4928, 3264)); |
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public static readonly CameraInfo CANON_EOS_R6M2 = new(new Vector2i(6000, 4000)); |
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public static readonly CameraInfo IPHONE_12_MINI = new(new Vector2i(4032, 3024)); |
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} |
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@ -142,11 +144,17 @@ public class Texture : IDisposable { |
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public Texture(Image<Rgba32> image) { |
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Size = new Vector2i(image.Width, image.Height); |
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Console.WriteLine("----------------------------------"); |
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Console.WriteLine($"image loaded: {Size}"); |
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//foreach (IExifValue exif in image.Metadata.ExifProfile.Values) {
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// Console.WriteLine($"{exif.Tag} : {exif.GetValue()}");
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//}
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ExifProfile? exifs = image.Metadata.ExifProfile; |
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if (exifs != null) { |
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foreach (IExifValue exif in exifs.Values) { |
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if (exif.Tag.ToString() == "Model") { |
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Console.WriteLine($"{exif.Tag}: {exif.GetValue()}"); |
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} |
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} |
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} |
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byte[] pixelBytes = new byte[Size.X * Size.Y * Unsafe.SizeOf<Rgba32>()]; |
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image.CopyPixelDataTo(pixelBytes); |
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image.Dispose(); |
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@ -187,7 +195,7 @@ public class Texture : IDisposable { |
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public class UiGeometry { |
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public static Vector2i MIN_WINDOW_SIZE = new(640, 480); |
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private static CameraInfo activeCamera = CameraInfo.NIKON_D7000; |
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private static CameraInfo activeCamera = CameraInfo.CANON_EOS_R6M2; |
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public readonly Vector2i WindowSize; |
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public readonly List<Box2i> ThumbnailBoxes = new(); |
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@ -198,7 +206,7 @@ public class UiGeometry { |
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public UiGeometry(Vector2i windowSize) { |
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WindowSize = windowSize; |
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int numThumbnails = 12; |
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int numThumbnails = 20; |
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int thumbnailHeight = WindowSize.Y / numThumbnails; |
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int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; |
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for (int i = 0; i < numThumbnails; i++) { |
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@ -223,6 +231,10 @@ public class Game : GameWindow { |
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UiGeometry geometry = new(); |
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// Input handling.
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long downTimer = Int64.MaxValue; |
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long upTimer = Int64.MaxValue; |
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// Four points, each consisting of (x, y, z, tex_x, tex_y).
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float[] vertices = new float[20]; |
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@ -242,9 +254,16 @@ public class Game : GameWindow { |
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protected override void OnUpdateFrame(FrameEventArgs e) { |
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base.OnUpdateFrame(e); |
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long now = DateTime.Now.Ticks; |
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KeyboardState input = KeyboardState; |
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// Close when Escape is pressed.
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if (input.IsKeyDown(Keys.Escape)) { |
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Close(); |
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} |
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// Look for mouse clicks on thumbnails.
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if (MouseState.IsButtonPressed(0)) { |
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for (int i = 0; i < geometry.ThumbnailBoxes.Count; i++) { |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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@ -256,17 +275,26 @@ public class Game : GameWindow { |
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} |
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} |
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if (input.IsKeyDown(Keys.Escape)) { |
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Close(); |
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// Track keyboard repeat times for advancing up/down.
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if (!input.IsKeyDown(Keys.Down)) { |
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downTimer = Int64.MaxValue; |
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} |
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if (input.IsKeyPressed(Keys.Down)) { |
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if (!input.IsKeyDown(Keys.Up)) { |
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upTimer = Int64.MaxValue; |
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} |
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// FIXME: make a proper Model class for tracking the state of the controls?
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if (input.IsKeyPressed(Keys.Down) || now > downTimer) { |
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if (textureIndex < textures.Count - 1) { |
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downTimer = now + 10000 * 200; |
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textureIndex++; |
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} |
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} |
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if (input.IsKeyPressed(Keys.Up)) { |
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if (input.IsKeyPressed(Keys.Up) || now > upTimer) { |
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if (textureIndex > 0) { |
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upTimer = now + 10000 * 200; |
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textureIndex--; |
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} |
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} |
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@ -306,11 +334,15 @@ public class Game : GameWindow { |
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float)); |
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// Load textures from JPEGs.
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string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\"); |
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// string[] files = Directory.GetFiles(@"c:\users\colin\desktop\photos-test\");
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\"); |
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foreach (string file in files) { |
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if (file.ToLower().EndsWith(".jpg")) { |
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Image<Rgba32> image = Image.Load<Rgba32>(file); |
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textures.Add(new Texture(image)); |
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if (textures.Count > 10) { |
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break; |
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} |
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} |
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} |
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} |
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