|
|
@ -191,6 +191,7 @@ public class Game : GameWindow { |
|
|
|
static CameraInfo activeCamera = CameraInfo.NIKON_D7000; |
|
|
|
static int thumbnailHeight = 100; |
|
|
|
static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; |
|
|
|
static Texture TEXTURE_WHITE; |
|
|
|
|
|
|
|
int windowWidth; |
|
|
|
int windowHeight; |
|
|
@ -280,6 +281,11 @@ public class Game : GameWindow { |
|
|
|
textures.Add(new Texture(image)); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Load blank white texture.
|
|
|
|
Image<Rgba32> white1x1 = new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)); |
|
|
|
TEXTURE_WHITE = new Texture(white1x1); |
|
|
|
textures.Add(TEXTURE_WHITE); // FIXME: remove
|
|
|
|
} |
|
|
|
|
|
|
|
protected override void OnUnload() { |
|
|
|