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@ -192,7 +192,6 @@ public class Game : GameWindow { |
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static int thumbnailHeight = 100; |
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static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y; |
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int frameCount; |
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int windowWidth; |
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int windowHeight; |
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float[] vertices = { |
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@ -289,7 +288,6 @@ public class Game : GameWindow { |
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protected override void OnRenderFrame(FrameEventArgs e) { |
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base.OnRenderFrame(e); |
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frameCount++; |
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GL.Clear(ClearBufferMask.ColorBufferBit); |
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int borderWidth = 2; |
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