remove frameCount for now
This commit is contained in:
parent
855c97241b
commit
ab9d9a0709
@ -192,7 +192,6 @@ public class Game : GameWindow {
|
||||
static int thumbnailHeight = 100;
|
||||
static int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
|
||||
|
||||
int frameCount;
|
||||
int windowWidth;
|
||||
int windowHeight;
|
||||
float[] vertices = {
|
||||
@ -289,7 +288,6 @@ public class Game : GameWindow {
|
||||
|
||||
protected override void OnRenderFrame(FrameEventArgs e) {
|
||||
base.OnRenderFrame(e);
|
||||
frameCount++;
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
int borderWidth = 2;
|
||||
|
Loading…
Reference in New Issue
Block a user