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@ -50,9 +50,10 @@ void main(void) { |
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out vec4 outputColor; |
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in vec2 texCoord; |
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uniform sampler2D texture0; |
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uniform vec4 color; |
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void main() { |
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outputColor = texture(texture0, texCoord); |
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outputColor = texture(texture0, texCoord) * color; |
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}";
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VertexShader = GL.CreateShader(ShaderType.VertexShader); |
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@ -306,7 +307,7 @@ public class Game : GameWindow { |
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight); |
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DrawTexture(textures[i], box); |
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if (i == textureIndex) { |
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DrawBox(box, 3); |
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DrawBox(box, 3, new Color4(1f, 1f, 0f, 1f)); |
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} |
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} |
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@ -314,17 +315,22 @@ public class Game : GameWindow { |
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} |
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void DrawTexture(Texture texture, Rectangle box) { |
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DrawTexture(texture, box, new Color4(1f, 1f, 1f, 1f)); |
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} |
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void DrawTexture(Texture texture, Rectangle box, Color4 color) { |
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GL.Uniform4(shader.GetUniformLocation("color"), color.R, color.G, color.B, color.A); |
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SetVertices(box.Left, box.Top, box.Width, box.Height); |
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
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GL.BindTexture(TextureTarget.Texture2D, texture.Handle); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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} |
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void DrawBox(Rectangle box, int thickness) { |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, box.Width, thickness)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, thickness, box.Height)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top + box.Height - thickness, box.Width, thickness)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left + box.Width - thickness, box.Top, thickness, box.Height)); |
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void DrawBox(Rectangle box, int thickness, Color4 color) { |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, box.Width, thickness), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, thickness, box.Height), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top + box.Height - thickness, box.Width, thickness), color); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left + box.Width - thickness, box.Top, thickness, box.Height), color); |
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} |
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protected override void OnResize(ResizeEventArgs e) { |
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