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@ -305,7 +305,7 @@ public class Game : GameWindow { |
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int photoWidth = (int) (1.0 * windowHeight / active.Height * active.Width); |
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int letterboxWidth = (maxPhotoWidth - photoWidth) / 2; |
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DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight); |
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DrawTexture(active, new Rectangle(letterboxWidth, 0, photoWidth, windowHeight)); |
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for (int i = 0; i < textures.Count; i++) { |
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Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight); |
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DrawTexture(textures[i], box); |
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@ -318,25 +318,17 @@ public class Game : GameWindow { |
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} |
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void DrawTexture(Texture texture, Rectangle box) { |
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DrawTexture(texture, box.Left, box.Top, box.Width, box.Height); |
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} |
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void DrawTexture(Texture texture, int left, int top, int width, int height) { |
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SetVertices(left, top, width, height); |
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SetVertices(box.Left, box.Top, box.Width, box.Height); |
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
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GL.BindTexture(TextureTarget.Texture2D, texture.Handle); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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} |
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void DrawBox(Rectangle box, int thickness) { |
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DrawBox(box.Left, box.Top, box.Width, box.Height, thickness); |
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} |
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void DrawBox(int left, int top, int width, int height, int thickness) { |
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DrawTexture(TEXTURE_WHITE, left, top, width, thickness); |
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DrawTexture(TEXTURE_WHITE, left, top, thickness, height); |
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DrawTexture(TEXTURE_WHITE, left, top + height - thickness, width, thickness); |
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DrawTexture(TEXTURE_WHITE, left + width - thickness, top, thickness, height); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, box.Width, thickness)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top, thickness, box.Height)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left, box.Top + box.Height - thickness, box.Width, thickness)); |
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DrawTexture(TEXTURE_WHITE, new Rectangle(box.Left + box.Width - thickness, box.Top, thickness, box.Height)); |
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} |
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protected override void OnResize(ResizeEventArgs e) { |
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