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@ -272,6 +272,10 @@ public class Game : GameWindow { |
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GL.EnableVertexAttribArray(texCoordLocation); |
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float)); |
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// Load blank white texture.
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Image<Rgba32> white1x1 = new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)); |
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TEXTURE_WHITE = new Texture(white1x1); |
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// Load textures from JPEGs.
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\06\27\"); |
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textures = new List<Texture>(); |
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@ -281,11 +285,6 @@ public class Game : GameWindow { |
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textures.Add(new Texture(image)); |
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} |
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} |
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// Load blank white texture.
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Image<Rgba32> white1x1 = new Image<Rgba32>(1, 1, new Rgba32(255, 255, 255)); |
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TEXTURE_WHITE = new Texture(white1x1); |
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textures.Add(TEXTURE_WHITE); // FIXME: remove
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} |
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protected override void OnUnload() { |
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@ -309,7 +308,6 @@ public class Game : GameWindow { |
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
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GL.ActiveTexture(TextureUnit.Texture0); |
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GL.BindTexture(TextureTarget.Texture2D, active.Handle); |
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shader.Use(); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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for (int i = 0; i < textures.Count; i++) { |
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@ -318,7 +316,6 @@ public class Game : GameWindow { |
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GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
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GL.ActiveTexture(TextureUnit.Texture0); |
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GL.BindTexture(TextureTarget.Texture2D, textures[i].Handle); |
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shader.Use(); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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} |
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