|
|
@ -285,7 +285,7 @@ public class Game : GameWindow { |
|
|
|
int photoWidth = (int) (1.0 * windowHeight / active.Height * active.Width); |
|
|
|
int letterboxWidth = (maxPhotoWidth - photoWidth) / 2; |
|
|
|
|
|
|
|
SetVertices(letterboxWidth, 0, photoWidth + letterboxWidth, windowHeight); |
|
|
|
SetVertices(letterboxWidth, 0, photoWidth, windowHeight); |
|
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); |
|
|
|
GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
|
|
|
GL.ActiveTexture(TextureUnit.Texture0); |
|
|
@ -294,7 +294,7 @@ public class Game : GameWindow { |
|
|
|
GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
|
|
|
|
|
|
|
for (int i = 0; i < textures.Count; i++) { |
|
|
|
SetVertices(windowWidth - thumbnailWidth, i * thumbnailHeight, windowWidth, i * thumbnailHeight + thumbnailHeight - borderWidth); |
|
|
|
SetVertices(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth); |
|
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); |
|
|
|
GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw); |
|
|
|
GL.ActiveTexture(TextureUnit.Texture0); |
|
|
@ -317,7 +317,7 @@ public class Game : GameWindow { |
|
|
|
GL.Viewport(0, 0, windowWidth, windowHeight); |
|
|
|
} |
|
|
|
|
|
|
|
private void SetVertices(float left, float top, float right, float bottom) { |
|
|
|
private void SetVertices(float left, float top, float width, float height) { |
|
|
|
// top left
|
|
|
|
vertices[0] = left; |
|
|
|
vertices[1] = top; |
|
|
@ -326,22 +326,22 @@ public class Game : GameWindow { |
|
|
|
vertices[4] = 0f; |
|
|
|
|
|
|
|
// top right
|
|
|
|
vertices[5] = right; |
|
|
|
vertices[5] = left + width; |
|
|
|
vertices[6] = top; |
|
|
|
vertices[7] = 0f; |
|
|
|
vertices[8] = 1f; |
|
|
|
vertices[9] = 0f; |
|
|
|
|
|
|
|
// bottom right
|
|
|
|
vertices[10] = right; |
|
|
|
vertices[11] = bottom; |
|
|
|
vertices[10] = left + width; |
|
|
|
vertices[11] = top + height; |
|
|
|
vertices[12] = 0f; |
|
|
|
vertices[13] = 1f; |
|
|
|
vertices[14] = 1f; |
|
|
|
|
|
|
|
// bottom left
|
|
|
|
vertices[15] = left; |
|
|
|
vertices[16] = bottom; |
|
|
|
vertices[16] = top + height; |
|
|
|
vertices[17] = 0f; |
|
|
|
vertices[18] = 0f; |
|
|
|
vertices[19] = 1f; |
|
|
|