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@ -6,6 +6,7 @@ using OpenTK.Windowing.GraphicsLibraryFramework; |
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// https://docs.sixlabors.com/api/ImageSharp/SixLabors.ImageSharp.Image.html
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using SixLabors.ImageSharp; |
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using SixLabors.ImageSharp.Metadata.Profiles.Exif; |
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using System; |
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using System.Runtime.CompilerServices; |
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using Image = SixLabors.ImageSharp.Image; |
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@ -133,6 +134,7 @@ void main() { |
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public class Texture : IDisposable { |
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public int Handle; |
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// FIXME: use a Vector2i for dimensions.
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public int Width; |
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public int Height; |
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@ -188,6 +190,7 @@ public class UiGeometry { |
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public readonly Vector2i WindowSize; |
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public readonly List<Box2i> ThumbnailBoxes = new(); |
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public readonly Box2i PhotoBox; |
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public UiGeometry() : this(MIN_WINDOW_SIZE) {} |
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@ -201,6 +204,8 @@ public class UiGeometry { |
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Box2i box = Util.makeBox(WindowSize.X - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight); |
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ThumbnailBoxes.Add(box); |
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} |
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PhotoBox = new(0, 0, WindowSize.X - thumbnailWidth, WindowSize.Y); |
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} |
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} |
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@ -312,14 +317,16 @@ public class Game : GameWindow { |
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject); |
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GL.ActiveTexture(TextureUnit.Texture0); |
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int maxPhotoWidth = geometry.WindowSize.X - geometry.ThumbnailBoxes[0].Size.X; // FIXME
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Texture active = textures[textureIndex]; |
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// TODO: handle the case where we need to letterbox vertically instead.
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int photoWidth = (int) (1.0 * geometry.WindowSize.Y / active.Height * active.Width); |
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int letterboxWidth = (maxPhotoWidth - photoWidth) / 2; |
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DrawTexture(active, Util.makeBox(letterboxWidth, 0, photoWidth, geometry.WindowSize.Y)); |
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// FIXME: make a function for scaling & centering one box on another.
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double scaleX = 1.0 * geometry.PhotoBox.Size.X / active.Width; |
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double scaleY = 1.0 * geometry.PhotoBox.Size.Y / active.Height; |
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double scale = Math.Min(scaleX, scaleY); |
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int renderWidth = (int) (active.Width * scale); |
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int renderHeight = (int) (active.Height * scale); |
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Box2i photoBox = Util.makeBox((int) geometry.PhotoBox.Center.X - renderWidth / 2, (int) geometry.PhotoBox.Center.Y - renderHeight / 2, renderWidth, renderHeight); |
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DrawTexture(active, photoBox); |
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for (int i = 0; i < textures.Count; i++) { |
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Box2i box = geometry.ThumbnailBoxes[i]; |
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DrawTexture(textures[i], box); |
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