load Photos more async'ly
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parent
faee485b5c
commit
0bc0d97122
40
Program.cs
40
Program.cs
@ -135,33 +135,39 @@ void main() {
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public int GetUniformLocation(string name) {
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return GL.GetUniformLocation(Handle, name);
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}
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}
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// FIXME: this should probably be IDisposable?
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public class Photo {
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private string file;
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private Texture texture;
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private Texture placeholder;
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private Image<Rgba32> image;
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private Image<Rgba32>? image = null;
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public Photo(Image<Rgba32> image, Texture placeholder) {
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this.image = image;
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public Photo(string file, Texture placeholder) {
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this.file = file;
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this.placeholder = placeholder;
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texture = placeholder;
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}
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public async void Load() {
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image = await Image.LoadAsync<Rgba32>(file);
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ExifProfile? exifs = image.Metadata.ExifProfile;
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if (exifs != null) {
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foreach (IExifValue exif in exifs.Values) {
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if (exif.Tag.ToString() == "Model") {
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Console.WriteLine($"{exif.Tag}: {exif.GetValue()}");
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Console.WriteLine($"{file} {exif.Tag}: {exif.GetValue()}");
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}
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}
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}
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}
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public Texture Texture() {
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if (texture == placeholder) {
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if (texture == placeholder && image != null) {
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Console.WriteLine("making texture for " + file);
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texture = new Texture(image);
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image.Dispose();
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image = null;
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}
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return texture;
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}
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@ -177,6 +183,7 @@ public class Texture : IDisposable {
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image.CopyPixelDataTo(pixelBytes);
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Handle = GL.GenTexture();
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Console.WriteLine("GL.GenTexture #" + Handle);
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, Size.X, Size.Y, 0, PixelFormat.Rgba, PixelType.UnsignedByte, pixelBytes);
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@ -223,7 +230,7 @@ public class UiGeometry {
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public UiGeometry(Vector2i windowSize) {
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WindowSize = windowSize;
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int numThumbnails = 20;
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int numThumbnails = 10;
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int thumbnailHeight = WindowSize.Y / numThumbnails;
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int thumbnailWidth = (int) 1.0 * thumbnailHeight * activeCamera.Resolution.X / activeCamera.Resolution.Y;
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for (int i = 0; i < numThumbnails; i++) {
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@ -261,7 +268,6 @@ public class Game : GameWindow {
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1, 2, 3 // second triangle
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};
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bool doneLoading = false;
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int VertexBufferObject;
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int ElementBufferObject;
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int VertexArrayObject;
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@ -355,22 +361,15 @@ public class Game : GameWindow {
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\07\14\");
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//string[] files = Directory.GetFiles(@"C:\Users\colin\Pictures\photos\2018\06\23");
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List<Task<Image<Rgba32>>> imageTasks = new();
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for (int i = 0; i < files.Count(); i++) {
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string file = files[i];
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if (file.ToLower().EndsWith(".jpg")) {
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imageTasks.Add(Image.LoadAsync<Rgba32>(file));
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Photo photo = new Photo(file, TEXTURE_WHITE);
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photos.Add(photo);
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await Task.Run( () => { photo.Load(); });
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Console.WriteLine("file " + i);
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}
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}
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Console.WriteLine(DateTime.Now);
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await Task.WhenAll(imageTasks);
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Console.WriteLine(DateTime.Now);
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foreach (Task<Image<Rgba32>> task in imageTasks) {
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Photo photo = new(task.Result, TEXTURE_WHITE);
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photos.Add(photo);
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}
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doneLoading = true;
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}
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protected override void OnUnload() {
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@ -379,9 +378,6 @@ public class Game : GameWindow {
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protected override void OnRenderFrame(FrameEventArgs e) {
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base.OnRenderFrame(e);
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if (!doneLoading) {
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return;
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}
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBufferObject);
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