Browse Source

do memegen-style text better. also fix indentation

main
Colin McMillen 12 months ago
parent
commit
ec6be80143
  1. 33
      Program.cs

33
Program.cs

@ -166,19 +166,26 @@ public class Photo {
}
public Texture Texture() {
if (texture == placeholder && image != null) {
IPath yourPolygon = new Star(x: 2000.0f, y: 1000.0f, prongs: 5, innerRadii: 20.0f, outerRadii: 50.0f, angle: Util.PI);
image.Mutate(x => x.Fill(Color.White, yourPolygon));
Font font = SystemFonts.CreateFont("Consolas", 120);
string text = "oh no i made a memegen";
image.Mutate(x => x.DrawText(text, font, Color.White, new PointF(800, 10)));
Console.WriteLine("making texture for " + file);
texture = new Texture(image);
image.Dispose();
image = null;
}
return texture;
}
if (texture == placeholder && image != null) {
IPath yourPolygon = new Star(x: 2000.0f, y: 1000.0f, prongs: 5, innerRadii: 20.0f, outerRadii: 50.0f, angle: Util.PI);
image.Mutate(x => x.Fill(Color.White, yourPolygon));
Font font = SystemFonts.CreateFont("Impact", 120);
TextOptions options = new(font) {
WrappingLength = image.Width,
HorizontalAlignment = HorizontalAlignment.Center,
Origin = new PointF(image.Width / 2, image.Height / 2 - 60),
};
string text = "oh no i made a memegen";
IBrush brush = Brushes.Solid(Color.White);
IPen pen = Pens.Solid(Color.Black, 2.5f);
image.Mutate(x => x.DrawText(options, text, brush, pen));
Console.WriteLine("making texture for " + file);
texture = new Texture(image);
image.Dispose();
image = null;
}
return texture;
}
}
public class Texture : IDisposable {

Loading…
Cancel
Save