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make Draw{Box,Texture} take a Rectangle

main
Colin McMillen 1 year ago
parent
commit
4ed9ed0796
  1. 14
      Program.cs

14
Program.cs

@ -308,16 +308,20 @@ public class Game : GameWindow {
DrawTexture(active, letterboxWidth, 0, photoWidth, windowHeight);
for (int i = 0; i < textures.Count; i++) {
// FIXME: make this a rect or something
DrawTexture(textures[i], windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth);
Rectangle box = new Rectangle(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth);
DrawTexture(textures[i], box);
if (i == textureIndex) {
DrawBox(windowWidth - thumbnailWidth, i * thumbnailHeight, thumbnailWidth, thumbnailHeight - borderWidth, 2);
DrawBox(box, 2);
}
}
SwapBuffers();
}
void DrawTexture(Texture texture, Rectangle box) {
DrawTexture(texture, box.Left, box.Top, box.Width, box.Height);
}
void DrawTexture(Texture texture, int left, int top, int width, int height) {
SetVertices(left, top, width, height);
GL.BufferData(BufferTarget.ArrayBuffer, vertices.Length * sizeof(float), vertices, BufferUsageHint.DynamicDraw);
@ -325,6 +329,10 @@ public class Game : GameWindow {
GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);
}
void DrawBox(Rectangle box, int thickness) {
DrawBox(box.Left, box.Top, box.Width, box.Height, thickness);
}
void DrawBox(int left, int top, int width, int height, int thickness) {
DrawTexture(TEXTURE_WHITE, left, top, width, thickness);
DrawTexture(TEXTURE_WHITE, left, top, thickness, height);

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