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@ -6,6 +6,7 @@ using OpenTK.Windowing.GraphicsLibraryFramework; |
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// https://docs.sixlabors.com/api/ImageSharp/SixLabors.ImageSharp.Image.html
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using SixLabors.ImageSharp; |
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using SixLabors.ImageSharp.Metadata.Profiles.Exif; |
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using System.IO; |
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using System.Reflection.Metadata; |
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using System.Runtime.CompilerServices; |
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using static System.Runtime.InteropServices.JavaScript.JSType; |
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@ -191,7 +192,8 @@ public class Game : GameWindow { |
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int VertexBufferObject; |
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int ElementBufferObject; |
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int VertexArrayObject; |
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Texture texture; |
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List<Texture> textures; |
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int textureIndex = 0; |
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Shader shader; |
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Matrix4 projection; |
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@ -239,7 +241,13 @@ public class Game : GameWindow { |
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GL.VertexAttribPointer(texCoordLocation, 2, VertexAttribPointerType.Float, false, 5 * sizeof(float), 3 * sizeof(float)); |
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// Load textures from JPEGs.
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texture = new Texture(@"c:\users\colin\pictures\photos\2023\06\27\DSC_0035.jpg"); |
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string[] files = Directory.GetFiles(@"c:\users\colin\pictures\photos\2023\06\27\"); |
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textures = new List<Texture>(); |
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foreach (string file in files) { |
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if (file.ToLower().EndsWith(".jpg")) { |
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textures.Add(new Texture(file)); |
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} |
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} |
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} |
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protected override void OnUnload() { |
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@ -252,7 +260,7 @@ public class Game : GameWindow { |
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GL.Clear(ClearBufferMask.ColorBufferBit); |
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GL.BindVertexArray(VertexArrayObject); |
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GL.ActiveTexture(TextureUnit.Texture0); |
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GL.BindTexture(TextureTarget.Texture2D, texture.Handle); |
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GL.BindTexture(TextureTarget.Texture2D, textures[textureIndex].Handle); |
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shader.Use(); |
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GL.DrawElements(PrimitiveType.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0); |
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SwapBuffers(); |
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