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bb910fbe58
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World: rearrange a bunch of code to be in a more sensible order
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2020-03-08 18:58:52 -04:00 |
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36e70989af
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rename "tiles" to "obstacles"
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2020-03-08 18:36:42 -04:00 |
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fa4784fc49
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IsHarmful -> IsHazard
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2020-03-08 18:30:46 -04:00 |
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299ab41ec2
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add hazards layer
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2020-03-08 18:27:20 -04:00 |
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9aa0d05eb2
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add the background layer
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2020-03-08 17:43:11 -04:00 |
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983a02b364
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remove old Levels file
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2020-03-08 17:28:45 -04:00 |
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5121f6d775
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World: load levels by parsing a JSON level description.
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2020-03-08 17:23:51 -04:00 |
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28ef337691
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make field readonly
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2020-03-07 12:40:21 -05:00 |
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0a37453dbd
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switch to sourcing all tiles from Grassland
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2020-03-06 19:01:48 -05:00 |
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392495a61e
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remove unneeded timeInState calc & redundant "string?" annotation
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2020-03-06 14:20:17 -05:00 |
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0f8d9c2814
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
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1b124f84df
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FSM now takes a type parameter so that we can use FSM with other classes.
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2020-03-06 12:16:33 -05:00 |
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08091106ea
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Terrain: use optional arguments for IsObstacle / IsHarmful
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2020-03-06 12:02:41 -05:00 |
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b2583677bf
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Terrain now takes an IsHarmful param in constructor.
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2020-03-06 11:44:43 -05:00 |
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f756780660
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NPCs should start in "run" state.
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2020-03-06 11:44:19 -05:00 |
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b574a5a702
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change Sprite / Animation times to double (sec) instead of int (ms).
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2020-03-05 21:12:11 -05:00 |
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53083818c0
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Add a TODO and fix a smol cleanup.
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2020-03-05 17:39:30 -05:00 |
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3c4e63ada0
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Add basic FSM & use it from NPC.
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2020-03-05 17:39:17 -05:00 |
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53c6d8483f
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include multiple NPCs, have them turn around based on platforms.
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2020-03-05 16:17:57 -05:00 |
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5b82f4d646
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handle PingPong animations
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2020-03-05 15:55:40 -05:00 |
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0b8eb3e3f1
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Player: start using Sprite data to calculate texture source / animations.
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2020-03-05 15:28:34 -05:00 |
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654bb7fe97
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load JSON files directly instead of embedding in XML.
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2020-03-04 16:16:41 -05:00 |
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9672fabcfd
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Add Sprite class & load sprite metadata from JSON.
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2020-03-03 17:14:05 -05:00 |
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4299a009b7
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use auto property
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2020-03-03 13:08:51 -05:00 |
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d270efe643
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move Player into World
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2020-03-03 13:04:29 -05:00 |
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f801f95551
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move to a root LICENSE.txt
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2020-03-02 20:46:44 -05:00 |
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65fe870a9a
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let Scene decide when to draw itself & when to play music
GitOrigin-RevId: 0eac6682b0bbe4d436707c44d9685c1e518b8295
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2020-03-02 16:47:42 -05:00 |
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29cf5eb0c9
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add short music loop to demo stage
GitOrigin-RevId: 7ea3d773b12341eb3eb3aabd9000cc32014faac8
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2020-03-02 15:33:56 -05:00 |
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02b1dd4874
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Add simple NPC.
GitOrigin-RevId: 47cd7abaf80d7ced14d0b4b92390c8c0edddae1c
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2020-02-28 17:13:52 -05:00 |
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d9e9fcf9a2
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remove trailing whitespace
GitOrigin-RevId: 4ccd727a7921e8ef08296586283d84bdc6f31c99
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2020-02-27 20:24:40 -05:00 |
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de8ca4a374
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Add sword-swing sound effects.
GitOrigin-RevId: 946a808c6f7e96297ec291f2b8e55ae062d5193b
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2020-02-27 20:24:36 -05:00 |
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f4581ecaf8
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Player now takes damage from spikes.
GitOrigin-RevId: e9096316218f2590aac74ce1055a0829f71bdff8
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2020-02-27 19:13:59 -05:00 |
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a431ad094b
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smush hearts together a smidge
GitOrigin-RevId: ebb0e78ff5f3c51d6ddc9765e38fb262bccee160
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2020-02-27 16:50:19 -05:00 |
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c189cfcc09
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Add player health & a heart sprite.
GitOrigin-RevId: 3389f46044a3fbb48af8533370c0318982c9ad83
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2020-02-27 16:28:48 -05:00 |
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c213009134
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Add Text.DrawOutlined() function & other text helpers.
GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
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2020-02-27 15:46:54 -05:00 |
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830fc1ee9a
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set font to be PointClamped
GitOrigin-RevId: 6f21d2f11df5ba30061ca2994988f5bbd5d38b1d
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2020-02-27 11:54:37 -05:00 |
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c2fa12db9b
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Stop printing out jumpTime.
GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
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2020-02-26 17:59:09 -05:00 |
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f8fa66385d
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Display "Paused" message when paused.
Add a new "Banner" style font for the pause message.
GitOrigin-RevId: 62f9537574351b961d7a2bd74f12e218f1047062
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2020-02-26 17:44:36 -05:00 |
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5549f15029
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rename numEdgeVertices -> NUM_EDGE_VERTICES
GitOrigin-RevId: c7a67e06ea330f1fd3de4abdbeb8021402b6f330
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2020-02-25 20:34:49 -05:00 |
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3a8defcf3f
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Letterbox the scene if the aspect ratio is out-of-whack.
Fixes #23.
GitOrigin-RevId: 2da580115e44f2658e7f9b9d3d39a366d3a1bbfd
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2020-02-25 20:24:19 -05:00 |
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0a64d17db5
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fix lint errors
GitOrigin-RevId: 5de396b25947e1de5bea55ecc32bacc59e5b336d
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2020-02-25 19:19:10 -05:00 |
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bd78586a1d
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rm newline
GitOrigin-RevId: c369e8bd9f847a038c544db1094ba1aabbcf388d
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2020-02-25 10:30:57 -05:00 |
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74b5e1ec2d
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Debug rects: pull in top & left sides by a 1-pixel margin.
GitOrigin-RevId: 0f1f846e3f9251699917c43241efe73d6ba74849
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2020-02-25 09:58:42 -05:00 |
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a0ea63f96b
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make Input readonly
GitOrigin-RevId: 1bb3c6bb6fad236b0b974a78b2d0c75474c9fa23
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2020-02-25 09:35:59 -05:00 |
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4e4c2cccb3
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Input: process debugging commands first & exit early if any are pressed.
GitOrigin-RevId: c36acce59305a0f2086b88c6206f73e3860e0c51
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2020-02-25 09:26:28 -05:00 |
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6802b3f162
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Make separate ExtensionMethods file.
Add Point-deconstruction as an extension method.
GitOrigin-RevId: a804ba797a9b939b65652df67987628b1742dad6
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2020-02-24 20:46:24 -05:00 |
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f081a3db4e
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Apply VS suggestion for refactoring TextureRef.Get
GitOrigin-RevId: 9758a333c456f6a150282d3f4adb00c68095e416
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2020-02-24 17:07:42 -05:00 |
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26649ce20d
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Draw debug output within the TV-safe area.
Details here:
https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv#tv-safe-area
GitOrigin-RevId: 6bd4e9805a078f6b21cc40fc633c36cde371b6e6
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2020-02-21 10:24:31 -05:00 |
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ed7afd2fa1
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TextureRef: make Get a property rather than a function
GitOrigin-RevId: a36369c33b0c23859768c7bd7b1548b7d834cbb3
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2020-02-20 16:39:38 -05:00 |
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e72b8999e4
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Make TextureRef class for holding textures.
Use it in World so that all Terrain-specific configuration can be specified in
one place.
GitOrigin-RevId: 31acf292ae6e438f609a7396e78555e1db9b744e
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2020-02-20 16:37:52 -05:00 |
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