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set font to be PointClamped

GitOrigin-RevId: 6f21d2f11d
master
Colin McMillen 4 years ago
parent
commit
830fc1ee9a
  1. 4
      Shared/Scene.cs

4
Shared/Scene.cs

@ -102,7 +102,8 @@ namespace SemiColinGames {
Vector2 position = new Vector2((camera.Width - size.X) / 2, (camera.Height - size.Y) / 2);
spriteBatch.Begin(
SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null, null, null);
SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, null);
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) {
@ -112,6 +113,7 @@ namespace SemiColinGames {
spriteBatch.DrawString(Textures.BannerFont, text, stencilPos, Color.Black);
}
}
spriteBatch.DrawString(Textures.BannerFont, text, position, Color.White);
spriteBatch.End();
}

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