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Stop printing out jumpTime.

GitOrigin-RevId: dc06228338
master
Colin McMillen 4 years ago
parent
commit
c2fa12db9b
  1. 6
      Shared/Player.cs

6
Shared/Player.cs

@ -119,9 +119,9 @@ namespace SemiColinGames {
ySpeed = -0.0001f;
Debug.AddRect(Box(position), Color.Cyan);
double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
if (jumpElapsed > 0.2) {
Debug.WriteLine("jump time: " + jumpElapsed);
}
// if (jumpElapsed > 0.2) {
// Debug.WriteLine("jump time: " + jumpElapsed);
// }
jumpTime = Clock.ModelTime.TotalSeconds;
} else {
jumps = 0;

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