sneak/Shared
2020-03-08 18:30:46 -04:00
..
Camera.cs Add Text.DrawOutlined() function & other text helpers. 2020-02-27 15:46:54 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs fix lint errors 2020-02-25 19:19:10 -05:00
ExtensionMethods.cs load JSON files directly instead of embedding in XML. 2020-03-04 16:16:41 -05:00
FpsCounter.cs make field readonly 2020-03-07 12:40:21 -05:00
FSM.cs remove unneeded timeInState calc & redundant "string?" annotation 2020-03-06 14:20:17 -05:00
Geometry.cs World: load levels by parsing a JSON level description. 2020-03-08 17:23:51 -04:00
History.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs FSM / Player / NPCs now get World as an argument to Update() 2020-03-06 12:28:58 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs rename numEdgeVertices -> NUM_EDGE_VERTICES 2020-02-25 20:34:49 -05:00
NPC.cs World: load levels by parsing a JSON level description. 2020-03-08 17:23:51 -04:00
Player.cs IsHarmful -> IsHazard 2020-03-08 18:30:46 -04:00
Scene.cs move Player into World 2020-03-03 13:04:29 -05:00
Shared.projitems remove old Levels file 2020-03-08 17:28:45 -04:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs remove old Levels file 2020-03-08 17:28:45 -04:00
SoundEffects.cs add short music loop to demo stage 2020-03-02 15:33:56 -05:00
Sprites.cs change Sprite / Animation times to double (sec) instead of int (ms). 2020-03-05 21:12:11 -05:00
Text.cs Add Text.DrawOutlined() function & other text helpers. 2020-02-27 15:46:54 -05:00
Textures.cs Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs IsHarmful -> IsHazard 2020-03-08 18:30:46 -04:00