Browse Source

IsHarmful -> IsHazard

master
Colin McMillen 4 years ago
parent
commit
fa4784fc49
  1. 6
      Shared/Player.cs
  2. 4
      Shared/World.cs

6
Shared/Player.cs

@ -94,7 +94,7 @@ namespace SemiColinGames {
if (box.Intersect(player) != null) {
Debug.AddRect(box, Color.Cyan);
reject = true;
if (box.Tile?.IsHarmful ?? false) {
if (box.Tile?.IsHazard ?? false) {
Debug.AddRect(box, Color.Red);
harmedByCollision = true;
}
@ -112,7 +112,7 @@ namespace SemiColinGames {
if (box.Intersect(player) != null) {
Debug.AddRect(box, Color.Cyan);
reject = true;
if (box.Tile?.IsHarmful ?? false) {
if (box.Tile?.IsHazard ?? false) {
Debug.AddRect(box, Color.Red);
harmedByCollision = true;
}
@ -130,7 +130,7 @@ namespace SemiColinGames {
if (groundIntersect.Intersect(box) != null) {
Debug.AddRect(box, Color.Cyan);
standingOnGround = true;
if (box.Tile?.IsHarmful ?? false) {
if (box.Tile?.IsHazard ?? false) {
Debug.AddRect(box, Color.Red);
harmedByCollision = true;
}

4
Shared/World.cs

@ -15,11 +15,11 @@ namespace SemiColinGames {
Position = position;
this.texture = texture;
this.textureSource = textureSource;
IsHarmful = isHazard;
IsHazard = isHazard;
}
public Rectangle Position { get; private set; }
public bool IsHarmful = false;
public bool IsHazard = false;
public void Draw(SpriteBatch spriteBatch) {
spriteBatch.Draw(

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