A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen f801f95551 move to a root LICENSE.txt 4 years ago
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Camera.cs Add Text.DrawOutlined() function & other text helpers. 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs fix lint errors 4 years ago
ExtensionMethods.cs Add Text.DrawOutlined() function & other text helpers. 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs Player now takes damage from spikes. 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs Add simple NPC. 4 years ago
Levels.cs fix lint errors 4 years ago
Line.cs remove unused using statement 4 years ago
LinesOfSight.cs rename numEdgeVertices -> NUM_EDGE_VERTICES 4 years ago
NPC.cs Add simple NPC. 4 years ago
Player.cs Add simple NPC. 4 years ago
Scene.cs let Scene decide when to draw itself & when to play music 4 years ago
Shared.projitems Add simple NPC. 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs let Scene decide when to draw itself & when to play music 4 years ago
SoundEffects.cs add short music loop to demo stage 4 years ago
Text.cs Add Text.DrawOutlined() function & other text helpers. 4 years ago
Textures.cs Add simple NPC. 4 years ago
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 4 years ago
World.cs Add simple NPC. 4 years ago