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Camera.cs
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New FOV algorithm that works pretty well.
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2020-02-13 14:55:02 -05:00 |
Clock.cs
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clean up private fields/properties
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2020-02-13 14:51:47 -05:00 |
Debug.cs
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Draw debug output within the TV-safe area.
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2020-02-21 10:24:31 -05:00 |
FpsCounter.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Geometry.cs
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mark field readonly
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2020-02-20 16:37:48 -05:00 |
History.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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Change Debug button from left shoulder to Select.
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2020-02-19 15:07:36 -05:00 |
Levels.cs
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fix how the first line of World is parsed
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2020-02-20 13:37:32 -05:00 |
LICENSE.txt
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Line.cs
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remove unused using statement
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2020-02-13 14:52:23 -05:00 |
LinesOfSight.cs
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Call GC.SuppressFinalize() from Dispose().
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2020-02-19 17:18:25 -05:00 |
Player.cs
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TextureRef: make Get a property rather than a function
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2020-02-20 16:39:38 -05:00 |
Scene.cs
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TextureRef: make Get a property rather than a function
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2020-02-20 16:39:38 -05:00 |
Shared.projitems
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Load all textures & fonts in one place.
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2020-02-19 11:20:20 -05:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
SneakGame.cs
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Fix memory leaks of graphics resources.
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2020-02-19 16:33:32 -05:00 |
Textures.cs
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Apply VS suggestion for refactoring TextureRef.Get
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2020-02-24 17:07:42 -05:00 |
Timer.cs
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Timer: don't automatically DumpStats(); refactor string prefixes during dump
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2020-02-13 14:54:34 -05:00 |
World.cs
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TextureRef: make Get a property rather than a function
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2020-02-20 16:39:38 -05:00 |