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NPCs should start in "run" state.

master
Colin McMillen 4 years ago
parent
commit
f756780660
  1. 2
      Shared/NPC.cs

2
Shared/NPC.cs

@ -57,7 +57,7 @@ namespace SemiColinGames {
fsm = new FSM(new Dictionary<string, IState> {
{ "idle", new IdleState() },
{ "run", new RunState() }
}, "idle");
}, "run");
}
public int Facing = 1;

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