A stealth-based 2D platformer where you don't have to kill anyone unless you want to. https://www.semicolin.games
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Colin McMillen ed7afd2fa1 TextureRef: make Get a property rather than a function 4 years ago
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Camera.cs New FOV algorithm that works pretty well. 4 years ago
Clock.cs clean up private fields/properties 4 years ago
Debug.cs Debug off by default 4 years ago
FpsCounter.cs run dos2unix on all source files 4 years ago
Geometry.cs mark field readonly 4 years ago
History.cs History: make backing array readonly 4 years ago
IDisplay.cs run dos2unix on all source files 4 years ago
Input.cs Change Debug button from left shoulder to Select. 4 years ago
LICENSE.txt rename LICENSE -> LICENSE.txt & add copy to tools/ 4 years ago
Levels.cs fix how the first line of World is parsed 4 years ago
Line.cs remove unused using statement 4 years ago
LinesOfSight.cs Call GC.SuppressFinalize() from Dispose(). 4 years ago
Player.cs TextureRef: make Get a property rather than a function 4 years ago
Scene.cs TextureRef: make Get a property rather than a function 4 years ago
Shared.projitems Load all textures & fonts in one place. 4 years ago
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 4 years ago
SneakGame.cs Fix memory leaks of graphics resources. 4 years ago
Textures.cs TextureRef: make Get a property rather than a function 4 years ago
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 4 years ago
World.cs TextureRef: make Get a property rather than a function 4 years ago