sneak/Shared
2020-03-06 11:44:19 -05:00
..
Camera.cs Add Text.DrawOutlined() function & other text helpers. 2020-02-27 15:46:54 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs fix lint errors 2020-02-25 19:19:10 -05:00
ExtensionMethods.cs load JSON files directly instead of embedding in XML. 2020-03-04 16:16:41 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
FSM.cs Add basic FSM & use it from NPC. 2020-03-05 17:39:17 -05:00
Geometry.cs Player now takes damage from spikes. 2020-02-27 19:13:59 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Add simple NPC. 2020-02-28 17:13:52 -05:00
Levels.cs fix lint errors 2020-02-25 19:19:10 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs rename numEdgeVertices -> NUM_EDGE_VERTICES 2020-02-25 20:34:49 -05:00
NPC.cs NPCs should start in "run" state. 2020-03-06 11:44:19 -05:00
Player.cs change Sprite / Animation times to double (sec) instead of int (ms). 2020-03-05 21:12:11 -05:00
Scene.cs move Player into World 2020-03-03 13:04:29 -05:00
Shared.projitems Add basic FSM & use it from NPC. 2020-03-05 17:39:17 -05:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Add Sprite class & load sprite metadata from JSON. 2020-03-03 17:14:05 -05:00
SoundEffects.cs add short music loop to demo stage 2020-03-02 15:33:56 -05:00
Sprites.cs change Sprite / Animation times to double (sec) instead of int (ms). 2020-03-05 21:12:11 -05:00
Text.cs Add Text.DrawOutlined() function & other text helpers. 2020-02-27 15:46:54 -05:00
Textures.cs Player: start using Sprite data to calculate texture source / animations. 2020-03-05 15:28:34 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs include multiple NPCs, have them turn around based on platforms. 2020-03-05 16:17:57 -05:00