sneak/Shared
2020-02-25 09:26:28 -05:00
..
Camera.cs New FOV algorithm that works pretty well. 2020-02-13 14:55:02 -05:00
Clock.cs clean up private fields/properties 2020-02-13 14:51:47 -05:00
Debug.cs Draw debug output within the TV-safe area. 2020-02-21 10:24:31 -05:00
ExtensionMethods.cs Make separate ExtensionMethods file. 2020-02-24 20:46:24 -05:00
FpsCounter.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Geometry.cs Make separate ExtensionMethods file. 2020-02-24 20:46:24 -05:00
History.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Input: process debugging commands first & exit early if any are pressed. 2020-02-25 09:26:28 -05:00
Levels.cs fix how the first line of World is parsed 2020-02-20 13:37:32 -05:00
LICENSE.txt Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Line.cs remove unused using statement 2020-02-13 14:52:23 -05:00
LinesOfSight.cs Call GC.SuppressFinalize() from Dispose(). 2020-02-19 17:18:25 -05:00
Player.cs TextureRef: make Get a property rather than a function 2020-02-20 16:39:38 -05:00
Scene.cs TextureRef: make Get a property rather than a function 2020-02-20 16:39:38 -05:00
Shared.projitems Make separate ExtensionMethods file. 2020-02-24 20:46:24 -05:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
SneakGame.cs Fix memory leaks of graphics resources. 2020-02-19 16:33:32 -05:00
Textures.cs Apply VS suggestion for refactoring TextureRef.Get 2020-02-24 17:07:42 -05:00
Timer.cs Timer: don't automatically DumpStats(); refactor string prefixes during dump 2020-02-13 14:54:34 -05:00
World.cs TextureRef: make Get a property rather than a function 2020-02-20 16:39:38 -05:00