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Camera.cs
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Add Text.DrawOutlined() function & other text helpers.
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2020-02-27 15:46:54 -05:00 |
Clock.cs
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clean up private fields/properties
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2020-02-13 14:51:47 -05:00 |
Debug.cs
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fix lint errors
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2020-02-25 19:19:10 -05:00 |
ExtensionMethods.cs
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load JSON files directly instead of embedding in XML.
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2020-03-04 16:16:41 -05:00 |
FpsCounter.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
FSM.cs
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remove unneeded timeInState calc & redundant "string?" annotation
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2020-03-06 14:20:17 -05:00 |
Geometry.cs
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Player now takes damage from spikes.
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2020-02-27 19:13:59 -05:00 |
History.cs
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
IDisplay.cs
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Revert "Add .gitignore and .gitattributes."
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2020-02-13 14:50:24 -05:00 |
Input.cs
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
Levels.cs
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fix lint errors
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2020-02-25 19:19:10 -05:00 |
Line.cs
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remove unused using statement
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2020-02-13 14:52:23 -05:00 |
LinesOfSight.cs
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rename numEdgeVertices -> NUM_EDGE_VERTICES
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2020-02-25 20:34:49 -05:00 |
NPC.cs
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remove unneeded timeInState calc & redundant "string?" annotation
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2020-03-06 14:20:17 -05:00 |
Player.cs
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FSM / Player / NPCs now get World as an argument to Update()
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2020-03-06 12:28:58 -05:00 |
Scene.cs
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move Player into World
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2020-03-03 13:04:29 -05:00 |
Shared.projitems
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Add basic FSM & use it from NPC.
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2020-03-05 17:39:17 -05:00 |
Shared.shproj
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Shared.shproj: remove redundant & out-of-date file listings
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2020-02-17 21:22:16 -05:00 |
SneakGame.cs
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Add Sprite class & load sprite metadata from JSON.
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2020-03-03 17:14:05 -05:00 |
SoundEffects.cs
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add short music loop to demo stage
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2020-03-02 15:33:56 -05:00 |
Sprites.cs
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change Sprite / Animation times to double (sec) instead of int (ms).
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2020-03-05 21:12:11 -05:00 |
Text.cs
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Add Text.DrawOutlined() function & other text helpers.
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2020-02-27 15:46:54 -05:00 |
Textures.cs
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Player: start using Sprite data to calculate texture source / animations.
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2020-03-05 15:28:34 -05:00 |
Timer.cs
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Timer: don't automatically DumpStats(); refactor string prefixes during dump
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2020-02-13 14:54:34 -05:00 |
World.cs
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switch to sourcing all tiles from Grassland
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2020-03-06 19:01:48 -05:00 |