0a37453dbd
switch to sourcing all tiles from Grassland
2020-03-06 19:01:48 -05:00
392495a61e
remove unneeded timeInState calc & redundant "string?" annotation
2020-03-06 14:20:17 -05:00
0f8d9c2814
FSM / Player / NPCs now get World as an argument to Update()
2020-03-06 12:28:58 -05:00
1b124f84df
FSM now takes a type parameter so that we can use FSM with other classes.
2020-03-06 12:16:33 -05:00
08091106ea
Terrain: use optional arguments for IsObstacle / IsHarmful
2020-03-06 12:02:41 -05:00
b2583677bf
Terrain now takes an IsHarmful param in constructor.
2020-03-06 11:44:43 -05:00
f756780660
NPCs should start in "run" state.
2020-03-06 11:44:19 -05:00
b574a5a702
change Sprite / Animation times to double (sec) instead of int (ms).
2020-03-05 21:12:11 -05:00
53083818c0
Add a TODO and fix a smol cleanup.
2020-03-05 17:39:30 -05:00
3c4e63ada0
Add basic FSM & use it from NPC.
2020-03-05 17:39:17 -05:00
53c6d8483f
include multiple NPCs, have them turn around based on platforms.
2020-03-05 16:17:57 -05:00
5b82f4d646
handle PingPong animations
2020-03-05 15:55:40 -05:00
0b8eb3e3f1
Player: start using Sprite data to calculate texture source / animations.
2020-03-05 15:28:34 -05:00
654bb7fe97
load JSON files directly instead of embedding in XML.
2020-03-04 16:16:41 -05:00
9672fabcfd
Add Sprite class & load sprite metadata from JSON.
2020-03-03 17:14:05 -05:00
4299a009b7
use auto property
2020-03-03 13:08:51 -05:00
d270efe643
move Player into World
2020-03-03 13:04:29 -05:00
f801f95551
move to a root LICENSE.txt
2020-03-02 20:46:44 -05:00
65fe870a9a
let Scene decide when to draw itself & when to play music
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GitOrigin-RevId: 0eac6682b0bbe4d436707c44d9685c1e518b8295
2020-03-02 16:47:42 -05:00
29cf5eb0c9
add short music loop to demo stage
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GitOrigin-RevId: 7ea3d773b12341eb3eb3aabd9000cc32014faac8
2020-03-02 15:33:56 -05:00
02b1dd4874
Add simple NPC.
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GitOrigin-RevId: 47cd7abaf80d7ced14d0b4b92390c8c0edddae1c
2020-02-28 17:13:52 -05:00
d9e9fcf9a2
remove trailing whitespace
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GitOrigin-RevId: 4ccd727a7921e8ef08296586283d84bdc6f31c99
2020-02-27 20:24:40 -05:00
de8ca4a374
Add sword-swing sound effects.
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GitOrigin-RevId: 946a808c6f7e96297ec291f2b8e55ae062d5193b
2020-02-27 20:24:36 -05:00
f4581ecaf8
Player now takes damage from spikes.
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GitOrigin-RevId: e9096316218f2590aac74ce1055a0829f71bdff8
2020-02-27 19:13:59 -05:00
a431ad094b
smush hearts together a smidge
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GitOrigin-RevId: ebb0e78ff5f3c51d6ddc9765e38fb262bccee160
2020-02-27 16:50:19 -05:00
c189cfcc09
Add player health & a heart sprite.
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GitOrigin-RevId: 3389f46044a3fbb48af8533370c0318982c9ad83
2020-02-27 16:28:48 -05:00
c213009134
Add Text.DrawOutlined() function & other text helpers.
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GitOrigin-RevId: 47f9115767c9acac31edaed13ba0ac62732a27f1
2020-02-27 15:46:54 -05:00
830fc1ee9a
set font to be PointClamped
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GitOrigin-RevId: 6f21d2f11df5ba30061ca2994988f5bbd5d38b1d
2020-02-27 11:54:37 -05:00
c2fa12db9b
Stop printing out jumpTime.
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GitOrigin-RevId: dc062283389545c0dd55a3438cc192c2d449ef9a
2020-02-26 17:59:09 -05:00
f8fa66385d
Display "Paused" message when paused.
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Add a new "Banner" style font for the pause message.
GitOrigin-RevId: 62f9537574351b961d7a2bd74f12e218f1047062
2020-02-26 17:44:36 -05:00
5549f15029
rename numEdgeVertices -> NUM_EDGE_VERTICES
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GitOrigin-RevId: c7a67e06ea330f1fd3de4abdbeb8021402b6f330
2020-02-25 20:34:49 -05:00
3a8defcf3f
Letterbox the scene if the aspect ratio is out-of-whack.
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Fixes #23 .
GitOrigin-RevId: 2da580115e44f2658e7f9b9d3d39a366d3a1bbfd
2020-02-25 20:24:19 -05:00
0a64d17db5
fix lint errors
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GitOrigin-RevId: 5de396b25947e1de5bea55ecc32bacc59e5b336d
2020-02-25 19:19:10 -05:00
bd78586a1d
rm newline
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GitOrigin-RevId: c369e8bd9f847a038c544db1094ba1aabbcf388d
2020-02-25 10:30:57 -05:00
74b5e1ec2d
Debug rects: pull in top & left sides by a 1-pixel margin.
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GitOrigin-RevId: 0f1f846e3f9251699917c43241efe73d6ba74849
2020-02-25 09:58:42 -05:00
a0ea63f96b
make Input readonly
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GitOrigin-RevId: 1bb3c6bb6fad236b0b974a78b2d0c75474c9fa23
2020-02-25 09:35:59 -05:00
4e4c2cccb3
Input: process debugging commands first & exit early if any are pressed.
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GitOrigin-RevId: c36acce59305a0f2086b88c6206f73e3860e0c51
2020-02-25 09:26:28 -05:00
6802b3f162
Make separate ExtensionMethods file.
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Add Point-deconstruction as an extension method.
GitOrigin-RevId: a804ba797a9b939b65652df67987628b1742dad6
2020-02-24 20:46:24 -05:00
f081a3db4e
Apply VS suggestion for refactoring TextureRef.Get
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GitOrigin-RevId: 9758a333c456f6a150282d3f4adb00c68095e416
2020-02-24 17:07:42 -05:00
26649ce20d
Draw debug output within the TV-safe area.
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Details here:
https://docs.microsoft.com/en-us/windows/uwp/design/devices/designing-for-tv#tv-safe-area
GitOrigin-RevId: 6bd4e9805a078f6b21cc40fc633c36cde371b6e6
2020-02-21 10:24:31 -05:00
ed7afd2fa1
TextureRef: make Get a property rather than a function
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GitOrigin-RevId: a36369c33b0c23859768c7bd7b1548b7d834cbb3
2020-02-20 16:39:38 -05:00
e72b8999e4
Make TextureRef class for holding textures.
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Use it in World so that all Terrain-specific configuration can be specified in
one place.
GitOrigin-RevId: 31acf292ae6e438f609a7396e78555e1db9b744e
2020-02-20 16:37:52 -05:00
0e164f7b75
mark field readonly
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GitOrigin-RevId: 9e06f8a03a69c18da9e4828263eed65b13776904
2020-02-20 16:37:48 -05:00
0ee671c8b1
fix how the first line of World is parsed
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GitOrigin-RevId: 9409e491fd04067af750333b693d0f992bf6315d
2020-02-20 13:37:32 -05:00
c4e211e750
more level decorations
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GitOrigin-RevId: b6446a7451f877fc7c46a35a49d450dd1f3b9c26
2020-02-20 13:37:28 -05:00
f1b71ca87d
Tiles can now be obstacles (in the foreground) or decorations (in the background).
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Updated Levels to show off some of these.
GitOrigin-RevId: d8d04410c15dd36218d5a1504dd842827082180f
2020-02-20 12:26:47 -05:00
08a31231e9
Draw LinesOfSight behind most other things.
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Also remove the currently-unneeded lightingTarget.
GitOrigin-RevId: 95d96d966a07624b2c6c648d7c208cfa16acd2b9
2020-02-19 17:33:44 -05:00
2fe8e53e77
Call GC.SuppressFinalize() from Dispose().
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GitOrigin-RevId: 57b1d3760a781966e3dd673970b535bb8cade1a2
2020-02-19 17:18:25 -05:00
af9a48bc5d
small cleanups suggested by VS
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GitOrigin-RevId: b1b3a687e399f0672a436c6542914143adaea6bb
2020-02-19 16:36:51 -05:00
026623ac82
Fix memory leaks of graphics resources.
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Make Scene & LinesOfSight dispose of the graphics resources they create.
Force GC when a new level is loaded.
GitOrigin-RevId: 0640cced784e6bf5ee15f4edce8bf11d122dac51
2020-02-19 16:33:32 -05:00