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@ -38,6 +38,14 @@ namespace SemiColinGames { |
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public static Terrain Fence = new Terrain('f', false); |
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public static Terrain FencePost = new Terrain('x', false); |
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public static Terrain FenceR = new Terrain('b', false); |
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public static Terrain VineTop = new Terrain('{', false); |
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public static Terrain VineMid = new Terrain(';', false); |
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public static Terrain VineBottom = new Terrain('}', false); |
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public static Terrain GrassTall = new Terrain('q', false); |
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public static Terrain GrassShort = new Terrain('w', false); |
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public static Terrain Shoots = new Terrain('e', false); |
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public static Terrain Bush = new Terrain('r', false); |
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public static Terrain Mushroom = new Terrain('t', false); |
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public bool IsObstacle { get; private set; } |
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@ -87,6 +95,14 @@ namespace SemiColinGames { |
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{ Terrain.Fence, GetTextureSource(Textures.Grassland, 6, 4) }, |
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{ Terrain.FencePost, GetTextureSource(Textures.Grassland, 7, 4) }, |
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{ Terrain.FenceR, GetTextureSource(Textures.Grassland, 8, 4) }, |
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{ Terrain.VineTop, GetTextureSource(Textures.Ruins, 12, 5) }, |
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{ Terrain.VineMid, GetTextureSource(Textures.Ruins, 12, 6) }, |
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{ Terrain.VineBottom, GetTextureSource(Textures.Ruins, 12, 7) }, |
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{ Terrain.GrassTall, GetTextureSource(Textures.Grassland, 13, 0) }, |
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{ Terrain.GrassShort, GetTextureSource(Textures.Grassland, 14, 0) }, |
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{ Terrain.Shoots, GetTextureSource(Textures.Grassland, 15, 0) }, |
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{ Terrain.Bush, GetTextureSource(Textures.Grassland, 13, 2) }, |
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{ Terrain.Mushroom, GetTextureSource(Textures.Grassland, 17, 2) }, |
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}; |
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} |
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