Commit Graph

365 Commits

Author SHA1 Message Date
0dbc6bdd8c TreeScene: allow for ideal vs actual orientation 2020-11-16 14:42:51 -05:00
7358bc0b24 add a fudge to side length 2020-07-21 13:11:50 -04:00
1db526e82d Add Trapezoid.Rotate() & Translate().
Use them to rotate tree segments appropriately.
2020-07-21 11:03:02 -04:00
9ac15e6d35 clean up TreeNode constructor literals 2020-07-16 15:34:22 -04:00
013e4836fb add Tree data structure & render actual Trees 2020-07-16 15:18:30 -04:00
d6addc15e0 Draw basic trapezoidal skeleton. 2020-07-16 11:34:10 -04:00
df436f8c32 TreeScene: draw a triangle 2020-07-15 15:56:56 -04:00
987c86fae9 mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
56bc1abe06 Add TreeScene & TreeWorld. 2020-07-15 15:01:28 -04:00
5a9b98455f Add TODO about World taking in a GraphicsDevice 2020-07-15 14:59:43 -04:00
0f6424e4a1 private-ize members of Scene 2020-07-15 14:53:03 -04:00
9b25a8a6e0 Add new IScene interface. 2020-07-15 11:48:30 -04:00
811df57950 Make new IWorld interface. 2020-07-15 11:33:59 -04:00
800909394c Camera: use 1920x1080 / 4 explicitly. 2020-07-15 11:20:29 -04:00
d926d23b3f Merge branch 'main' of git.semicolin.games:semicolin/sneak into HEAD 2020-07-14 11:53:14 -04:00
fea3eedb4f Update MSTest versions. 2020-07-14 11:51:58 -04:00
0e44fa9730 Player: remove Pose as a concept. 2020-04-27 16:00:13 -04:00
5823110b44 rm extra blank line 2020-03-25 17:27:07 -04:00
c28f21eef5 Player: partial refactor to use FSM for player state-tracking. 2020-03-25 17:04:58 -04:00
ec8c24e5b6 FSM: deal with IStates directly, don't parametrize on an input type. 2020-03-25 15:16:31 -04:00
3dea13a386 bump starting size of Player.movePoints & Player.candidates 2020-03-25 13:16:18 -04:00
7c0eb479a6 scroll y by a constant scale instead of per-layer. 2020-03-25 12:38:56 -04:00
4a598fb377 Parallax-scroll the background by Y. 2020-03-25 11:04:49 -04:00
fccca0c676 bound camera y-position by world & change dynamics slightly 2020-03-24 15:05:53 -04:00
10c2a86feb camera shake in Y as well (and for less time) 2020-03-24 14:42:14 -04:00
e0d5385350 camera now tracks player y-position too 2020-03-24 14:41:07 -04:00
3be37740f7 Geometry: add equality operators & GetHashCode for structs 2020-03-24 13:57:15 -04:00
a1bc44296a Add "ProfilingList" to debug printout 2020-03-20 13:23:47 -04:00
5ebc61015b ProfilingList: make a DEBUG-only CheckCapacity() function 2020-03-20 13:22:32 -04:00
a6c297196a Add ProfilingList & use it in Player. 2020-03-20 13:12:12 -04:00
70308a5d84 make fields readonly 2020-03-20 11:00:52 -04:00
8ca79a1875 degrees aren't radians 2020-03-18 16:26:55 -04:00
0bb6f22f3d Geometry cleanups / TODO removal. 2020-03-18 16:18:39 -04:00
90ca6c4b58 LinesOfSight: draw outline separately, with a different color 2020-03-18 15:56:33 -04:00
2aef0e26f5 Player: stop making a List<AABB> every frame. 2020-03-18 14:52:28 -04:00
de01b04873 Player: stop creating a new Point[] via Line.Rasterize every frame. 2020-03-18 14:34:47 -04:00
67550a789b move History.ToArray() into test code. 2020-03-18 14:03:37 -04:00
63a2645814 Timer: suppress printouts when not in DEBUG mode
Debug: add "using System.Diagnostics"
2020-03-18 11:13:06 -04:00
7625339d4c add TODOs for places where "new" is used during per-frame code
Fixes #12.
2020-03-18 11:11:40 -04:00
fb3538cea9 Add ability to move by a single pixel in DEBUG builds.
Fixes #15.

Also enables the LeftShoulder + RightShoulder + [BUTTON] combos only while
we're in DEBUG mode.
2020-03-16 15:36:46 -04:00
b10e03857f add more sfx 2020-03-16 15:04:26 -04:00
0c7fa95711 new sfx file names 2020-03-16 14:57:24 -04:00
e4a4754ace fix comment to match new Xbox UI 2020-03-16 14:57:02 -04:00
36a7f70fef make NPCs a pixel less thicc 2020-03-16 14:56:32 -04:00
9bd33a406a remove unused Crouching & Stretching poses 2020-03-11 16:12:46 -04:00
393e9d14b9 Player: track position with a Vector2.
Fixes #10 (mostly).
2020-03-11 16:04:22 -04:00
dfb80c9fde NPC: Position is now a Vector2, not a Point 2020-03-11 15:07:00 -04:00
e97ff479d0 Sprite: keep track of Width and Height 2020-03-11 14:42:10 -04:00
b4e644c2d4 calculate spriteCenter more rigorously 2020-03-11 14:19:27 -04:00
36a72b938f calculate NPC physics-box correctly 2020-03-11 13:56:33 -04:00