Update world properly for small timesteps #10

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opened 2020-02-13 22:41:44 +00:00 by mcmillen · 0 comments
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Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.

Right now the player position (e.g.) doesn't necessarily advance at all if the elapsed time is very small. Game objects should probably use subpixel positioning of some form.
mcmillen added the
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label 2020-02-13 22:41:44 +00:00
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Reference: semicolin/sneak#10
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