camera shake in Y as well (and for less time)
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@ -40,13 +40,14 @@ namespace SemiColinGames {
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if (shakeTime > 0) {
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shakeTime -= modelTime;
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int x = random.Next(-4, 5);
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bbox.Offset(x, 0);
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int y = random.Next(-4, 5);
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bbox.Offset(x, y);
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}
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Debug.AddToast($"p: {pos.X}, {pos.Y} c: {bbox.Center.X}");
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}
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public void Shake() {
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shakeTime = 0.5f;
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shakeTime = 0.3f;
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}
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}
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}
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