ProfilingList: make a DEBUG-only CheckCapacity() function
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@ -1,13 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace SemiColinGames {
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// An IList<T>, backed by a List<T>, that prints out a debug message any time that the Capacity
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// of the underlying List changes.
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public class ProfilingList<T> : IList<T> {
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private List<T> items;
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private readonly List<T> items;
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private readonly string name;
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private int previousCapacity;
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private string name;
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public ProfilingList(int capacity, string name) {
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items = new List<T>(capacity);
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@ -15,26 +16,28 @@ namespace SemiColinGames {
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this.name = name;
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}
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public bool IsReadOnly {
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get { return false; }
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}
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public void Add(T item) {
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items.Add(item);
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if (items.Capacity != previousCapacity) {
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Debug.WriteLine($"{name} capacity: {previousCapacity} -> {items.Capacity}");
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previousCapacity = items.Capacity;
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}
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CheckCapacity();
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}
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public void Insert(int index, T item) {
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items.Insert(index, item);
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CheckCapacity();
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}
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[Conditional("DEBUG")]
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private void CheckCapacity() {
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if (items.Capacity != previousCapacity) {
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Debug.WriteLine($"{name} capacity: {previousCapacity} -> {items.Capacity}");
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previousCapacity = items.Capacity;
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}
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}
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public bool IsReadOnly {
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get { return false; }
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}
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// Everything below this point is boilerplate delegation to the underlying list.
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public void Clear() {
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