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remove unused Crouching & Stretching poses

master
Colin McMillen 4 years ago
parent
commit
9bd33a406a
  1. 8
      Shared/Player.cs

8
Shared/Player.cs

@ -5,7 +5,7 @@ using System.Collections.Generic;
namespace SemiColinGames {
public class Player {
private enum Pose { Walking, Standing, Crouching, Stretching, SwordSwing, Jumping };
private enum Pose { Walking, Standing, SwordSwing, Jumping };
private const int moveSpeed = 180;
private const int jumpSpeed = -600;
@ -164,10 +164,6 @@ namespace SemiColinGames {
pose = Pose.Jumping;
} else if (inputMovement.X != 0) {
pose = Pose.Walking;
} else if (input[0].Motion.Y > 0) {
pose = Pose.Stretching;
} else if (input[0].Motion.Y < 0) {
pose = Pose.Crouching;
} else {
pose = Pose.Standing;
}
@ -206,8 +202,6 @@ namespace SemiColinGames {
// TODO: make a proper animation class & FSM-driven animations.
return Sprites.Ninja.GetTextureSource(
"attack_sword", 0.3 - swordSwingTime);
case Pose.Crouching:
case Pose.Stretching:
case Pose.Standing:
default:
return Sprites.Ninja.GetTextureSource("idle", time);

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