Add TreeScene & TreeWorld.
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@ -3,6 +3,5 @@
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namespace SemiColinGames {
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public interface IWorld : IDisposable {
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void Update(float modelTime, History<Input> input);
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Camera Camera { get; }
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}
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}
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@ -34,6 +34,8 @@
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<Compile Include="$(MSBuildThisFileDirectory)Scene.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)SneakGame.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Timer.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)TreeScene.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)TreeWorld.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)World.cs" />
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</ItemGroup>
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</Project>
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@ -64,9 +64,11 @@ namespace SemiColinGames {
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private void LoadLevel() {
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world?.Dispose();
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world = new World(GraphicsDevice, Content.LoadString("levels/demo.json"));
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// world = new World(GraphicsDevice, Content.LoadString("levels/demo.json"));
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world = new TreeWorld();
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scene?.Dispose();
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scene = new Scene(GraphicsDevice, world.Camera);
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// scene = new Scene(GraphicsDevice, ((World) world).Camera);
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scene = new TreeScene(GraphicsDevice);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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25
Shared/TreeScene.cs
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25
Shared/TreeScene.cs
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@ -0,0 +1,25 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace SemiColinGames {
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public sealed class TreeScene : IScene {
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readonly Color backgroundColor = Color.SkyBlue;
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readonly GraphicsDevice graphics;
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public TreeScene(GraphicsDevice graphics) {
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this.graphics = graphics;
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}
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public void Dispose() {
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GC.SuppressFinalize(this);
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}
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public void Draw(bool isRunningSlowly, IWorld iworld, bool paused) {
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graphics.Clear(backgroundColor);
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}
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}
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}
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15
Shared/TreeWorld.cs
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15
Shared/TreeWorld.cs
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@ -0,0 +1,15 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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namespace SemiColinGames {
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public sealed class TreeWorld : IWorld {
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public void Dispose() {
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GC.SuppressFinalize(this);
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}
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public void Update(float modelTime, History<Input> input) {
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}
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}
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}
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