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Timer: suppress printouts when not in DEBUG mode

Debug: add "using System.Diagnostics"
master
Colin McMillen 4 years ago
parent
commit
63a2645814
  1. 29
      Shared/Debug.cs
  2. 1
      Shared/Timer.cs

29
Shared/Debug.cs

@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Diagnostics;
namespace SemiColinGames {
public static class Debug {
@ -37,7 +38,7 @@ namespace SemiColinGames {
static VertexPositionColor[] lineVertices;
static VertexBuffer vertexBuffer;
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void Initialize(GraphicsDevice graphics) {
lineVertices = new VertexPositionColor[MAX_LINE_VERTICES];
vertexBuffer?.Dispose();
@ -45,17 +46,17 @@ namespace SemiColinGames {
graphics, typeof(VertexPositionColor), MAX_LINE_VERTICES, BufferUsage.WriteOnly);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void WriteLine(string s) {
System.Diagnostics.Debug.WriteLine(s);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void WriteLine(string s, params object[] args) {
System.Diagnostics.Debug.WriteLine(s, args);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void Clear(bool paused) {
toasts.Clear();
if (!paused) {
@ -63,18 +64,18 @@ namespace SemiColinGames {
}
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddToast(string s) {
toasts.AddLast(s);
}
// FPS text is always displayed as the first toast (if set).
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void SetFpsText(string s) {
toasts.AddFirst(s);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddRect(Rectangle rect, Color color) {
AddLine(rect.Left, rect.Top + 1, rect.Right, rect.Top + 1, color);
AddLine(rect.Left + 1, rect.Top + 1, rect.Left + 1, rect.Bottom, color);
@ -82,7 +83,7 @@ namespace SemiColinGames {
AddLine(rect.Left + 1, rect.Bottom, rect.Right, rect.Bottom, color);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddRect(AABB box, Color color) {
Rectangle rect = new Rectangle(
(int) (box.Position.X - box.HalfSize.X), (int) (box.Position.Y - box.HalfSize.Y),
@ -90,13 +91,13 @@ namespace SemiColinGames {
AddRect(rect, color);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddPoint(Point p, Color color) {
AddLine(p.X, p.Y - 2, p.X, p.Y + 1, color);
AddLine(p.X - 2, p.Y, p.X + 1, p.Y, color);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddLine(int p1x, int p1y, int p2x, int p2y, Color color) {
if (lineIdx >= MAX_LINE_VERTICES) {
return;
@ -106,17 +107,17 @@ namespace SemiColinGames {
lineIdx += 2;
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddLine(Point start, Point end, Color color) {
AddLine(start.X, start.Y, end.X, end.Y, color);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void AddLine(Vector2 start, Vector2 end, Color color) {
AddLine(start.ToPoint(), end.ToPoint(), color);
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void DrawToasts(SpriteBatch spriteBatch) {
if (!Enabled) {
return;
@ -132,7 +133,7 @@ namespace SemiColinGames {
}
}
[System.Diagnostics.Conditional("DEBUG")]
[Conditional("DEBUG")]
public static void Draw(GraphicsDevice graphics, BasicEffect lightingEffect) {
if (!Enabled) {
return;

1
Shared/Timer.cs

@ -29,6 +29,7 @@ namespace SemiColinGames {
histogram[bucket]++;
}
[Conditional("DEBUG")]
public void DumpStats() {
Debug.WriteLine(name + ".DumpStats():");
for (int i = 0; i < histogram.Length; i++) {

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