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@ -28,7 +28,7 @@ namespace SemiColinGames { |
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int desiredX = npc.Position.X + (int) (moveSpeed * npc.Facing * modelTime); |
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int testPoint = desiredX + 12 * npc.Facing; |
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// TODO: define the box modularly & correctly.
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AABB npcBox = new AABB(new Vector2(testPoint, npc.Position.Y), new Vector2(1, 33)); |
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AABB npcBox = new AABB(new Vector2(testPoint, npc.Position.Y), new Vector2(1, 25)); |
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Debug.AddRect(npcBox, Color.Cyan); |
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bool foundBox = false; |
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foreach (AABB box in world.CollisionTargets) { |
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@ -49,13 +49,16 @@ namespace SemiColinGames { |
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public class NPC { |
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private const int spriteWidth = 96; |
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private const int spriteHeight = 81; |
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private const int spriteCenterYOffset = 2; |
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private const int spriteCenterYOffset = 10; |
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private readonly Vector2 eyeOffset = new Vector2(4, -3); |
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private readonly FSM<NPC> fsm; |
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private AABB physicsBox; |
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private readonly Vector2 halfSize = new Vector2(12, 24); |
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public NPC(Point position, int facing) { |
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Position = position; |
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physicsBox = new AABB(position.ToVector2(), halfSize); |
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Facing = facing; |
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fsm = new FSM<NPC>(new Dictionary<string, IState<NPC>> { |
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{ "idle", new IdleState() }, |
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@ -93,6 +96,8 @@ namespace SemiColinGames { |
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public void Update(float modelTime, World world) { |
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fsm.Update(this, modelTime, world); |
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physicsBox = new AABB(Position.ToVector2(), halfSize); |
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Debug.AddRect(physicsBox, Color.White); |
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} |
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public void Draw(SpriteBatch spriteBatch) { |
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