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5ebc61015b
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ProfilingList: make a DEBUG-only CheckCapacity() function
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2020-03-20 13:22:32 -04:00 |
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a6c297196a
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Add ProfilingList & use it in Player.
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2020-03-20 13:12:12 -04:00 |
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70308a5d84
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make fields readonly
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2020-03-20 11:00:52 -04:00 |
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8ca79a1875
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degrees aren't radians
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2020-03-18 16:26:55 -04:00 |
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0bb6f22f3d
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Geometry cleanups / TODO removal.
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2020-03-18 16:18:39 -04:00 |
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90ca6c4b58
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LinesOfSight: draw outline separately, with a different color
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2020-03-18 15:56:33 -04:00 |
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2aef0e26f5
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Player: stop making a List<AABB> every frame.
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2020-03-18 14:52:28 -04:00 |
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de01b04873
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Player: stop creating a new Point[] via Line.Rasterize every frame.
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2020-03-18 14:34:47 -04:00 |
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67550a789b
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move History.ToArray() into test code.
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2020-03-18 14:03:37 -04:00 |
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63a2645814
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Timer: suppress printouts when not in DEBUG mode
Debug: add "using System.Diagnostics"
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2020-03-18 11:13:06 -04:00 |
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7625339d4c
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add TODOs for places where "new" is used during per-frame code
Fixes #12.
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2020-03-18 11:11:40 -04:00 |
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fb3538cea9
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Add ability to move by a single pixel in DEBUG builds.
Fixes #15.
Also enables the LeftShoulder + RightShoulder + [BUTTON] combos only while
we're in DEBUG mode.
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2020-03-16 15:36:46 -04:00 |
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b10e03857f
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add more sfx
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2020-03-16 15:04:26 -04:00 |
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0c7fa95711
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new sfx file names
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2020-03-16 14:57:24 -04:00 |
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e4a4754ace
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fix comment to match new Xbox UI
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2020-03-16 14:57:02 -04:00 |
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36a7f70fef
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make NPCs a pixel less thicc
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2020-03-16 14:56:32 -04:00 |
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9bd33a406a
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remove unused Crouching & Stretching poses
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2020-03-11 16:12:46 -04:00 |
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393e9d14b9
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Player: track position with a Vector2.
Fixes #10 (mostly).
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2020-03-11 16:04:22 -04:00 |
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dfb80c9fde
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NPC: Position is now a Vector2, not a Point
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2020-03-11 15:07:00 -04:00 |
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e97ff479d0
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Sprite: keep track of Width and Height
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2020-03-11 14:42:10 -04:00 |
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b4e644c2d4
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calculate spriteCenter more rigorously
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2020-03-11 14:19:27 -04:00 |
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36a72b938f
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calculate NPC physics-box correctly
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2020-03-11 13:56:33 -04:00 |
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f7567686b3
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Debug.AddLine(): make the 4-ints version the default
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2020-03-11 12:48:55 -04:00 |
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4c2437e1ac
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add Debug.AddPoint()
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2020-03-11 12:44:14 -04:00 |
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c08defc656
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Keep Update() from advancing by very large chunks; use more double math
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2020-03-11 11:12:14 -04:00 |
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4346f20024
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remove World.TileSize constant
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2020-03-11 11:01:34 -04:00 |
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a4802031d5
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World: load size directly from JSON.
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2020-03-10 17:32:33 -04:00 |
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b85661e2c4
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add support for 8x8 obstacles
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2020-03-10 17:10:09 -04:00 |
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a93076419d
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Debug: turn functions into noops if not compiled with DEBUG.
Fixes #11.
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2020-03-10 15:58:56 -04:00 |
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3d1de388b8
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remove jumpTime / jumpElapsed
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2020-03-10 15:06:52 -04:00 |
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127693e2af
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make Camera & NPC fields readonly
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2020-03-10 15:06:25 -04:00 |
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8f79bb8680
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add a little screen-shake
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2020-03-10 15:04:41 -04:00 |
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37c679b704
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move Camera into World
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2020-03-10 14:38:08 -04:00 |
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536af82beb
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make NPCs stop at the edge of platforms
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2020-03-10 10:09:55 -04:00 |
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275e535eac
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LinesOfSight: draw outlines around the vision cones.
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2020-03-09 16:13:52 -04:00 |
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06eac128c2
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LinesOfSight: make vision cones red
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2020-03-09 14:59:14 -04:00 |
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437130ab55
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Scene: always draw LinesOfSight
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2020-03-09 14:57:39 -04:00 |
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9504c2236c
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LinesOfSight: support multiple NPCs
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2020-03-09 14:47:21 -04:00 |
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473256d105
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make some classes static and some fields readonly
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2020-03-09 12:48:10 -04:00 |
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8f2fec053d
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Pull out the "Paused" string into a file.
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2020-03-09 12:46:19 -04:00 |
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4870964cc5
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attach LinesOfSight to the first NPC
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2020-03-09 12:41:07 -04:00 |
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8720896e87
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make top-level classes public
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2020-03-09 12:22:33 -04:00 |
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66ce866b12
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move LinesOfSight into World
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2020-03-09 12:19:19 -04:00 |
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3fc8b49636
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World: move Tile to bottom of file
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2020-03-09 11:48:22 -04:00 |
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bb910fbe58
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World: rearrange a bunch of code to be in a more sensible order
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2020-03-08 18:58:52 -04:00 |
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36e70989af
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rename "tiles" to "obstacles"
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2020-03-08 18:36:42 -04:00 |
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fa4784fc49
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IsHarmful -> IsHazard
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2020-03-08 18:30:46 -04:00 |
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299ab41ec2
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add hazards layer
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2020-03-08 18:27:20 -04:00 |
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9aa0d05eb2
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add the background layer
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2020-03-08 17:43:11 -04:00 |
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983a02b364
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remove old Levels file
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2020-03-08 17:28:45 -04:00 |
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