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Pull out the "Paused" string into a file.

master
Colin McMillen 4 years ago
parent
commit
8f2fec053d
  1. 2
      Shared/Scene.cs
  2. 1
      Shared/Shared.projitems
  3. 6
      Shared/Strings.cs

2
Shared/Scene.cs

@ -121,7 +121,7 @@ namespace SemiColinGames {
}
if (paused) {
string text = "Paused";
string text = Strings.Paused;
Vector2 position = Textures.BannerFont.CenteredOn(text, camera.HalfSize);
Text.DrawOutlined(spriteBatch, Textures.BannerFont, text, position, Color.White);
music.Pause();

1
Shared/Shared.projitems

@ -15,6 +15,7 @@
<Compile Include="$(MSBuildThisFileDirectory)NPC.cs" />
<Compile Include="$(MSBuildThisFileDirectory)SoundEffects.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Sprites.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Strings.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Text.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Textures.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Clock.cs" />

6
Shared/Strings.cs

@ -0,0 +1,6 @@
// This file contains all user-visible strings which might one day wish to be translated.
namespace SemiColinGames {
public static class Strings {
public const string Paused = "Paused";
}
}
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