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remove jumpTime / jumpElapsed

master
Colin McMillen 4 years ago
parent
commit
3d1de388b8
  1. 6
      Shared/Player.cs

6
Shared/Player.cs

@ -31,7 +31,6 @@ namespace SemiColinGames {
private int swordSwingNum = 0;
private const int swordSwingMax = 6;
private float ySpeed = 0;
private double jumpTime = 0;
private float invincibilityTime = 0;
public Player(Point position, int facing) {
@ -139,11 +138,6 @@ namespace SemiColinGames {
jumps = 1;
ySpeed = -0.0001f;
Debug.AddRect(Box(position), Color.Cyan);
double jumpElapsed = Clock.ModelTime.TotalSeconds - jumpTime;
// if (jumpElapsed > 0.2) {
// Debug.WriteLine("jump time: " + jumpElapsed);
// }
jumpTime = Clock.ModelTime.TotalSeconds;
} else {
jumps = 0;
Debug.AddRect(Box(position), Color.Orange);

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