Commit Graph

210 Commits

Author SHA1 Message Date
9e4d863bcf add performance counters to SneakGame. Fixes #33.
Also, suppress drawing until Draw() has not been IsRunningSlowly for two
frames. This prevents janky behavior that happens during loading (I suspect
while texture loading is happening, but I'm not sure?)

GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c
2020-02-13 14:54:18 -05:00
0f9d546398 make Clamp() generic across comparables and move it into FMath.
GitOrigin-RevId: 4ed26cc24dd204813540bde36889a17c20ad007b
2020-02-13 14:54:14 -05:00
bf2f33f698 add Timer class to projitems
related to issue #33

GitOrigin-RevId: 2870974cfb34ec14a754d6fcdc976fc7e3fb126c
2020-02-13 14:54:10 -05:00
36ebeadddf add Timer class for tracking draw & update times (etc)
related issue: #33

GitOrigin-RevId: 3762a7a5c7becf83cc50f80d4e5bb6f27244a952
2020-02-13 14:54:06 -05:00
d44ac76d49 fix cones-of-sight tilting in the wrong up/down direction when facing left
GitOrigin-RevId: 6b4925c75f44069af84685bc749a3586ad376e1d
2020-02-13 14:54:02 -05:00
4758ce519b allow player to look up/down
GitOrigin-RevId: 00041d67360a610ff032a0ab0ea5826e091f1c90
2020-02-13 14:53:58 -05:00
1f7da03515 make char-to-terrain lookup dictionary-based instead of switch-based
GitOrigin-RevId: 0d81e95bf047fab204bff8cf46ece2ab5470bf09
2020-02-13 14:53:54 -05:00
b731e1a785 make tile-texture lookup dictioanry-based instead of switch-based
GitOrigin-RevId: 2f0c215bf9e79e92f2c7a5011d8df3d9d80a0dff
2020-02-13 14:53:50 -05:00
c1232d462d make swordSwingMax const
GitOrigin-RevId: 911bff5fb60d0442edbe1e4ff9c005558a258175
2020-02-13 14:53:46 -05:00
3286db1c86 remove Terrain.Empty and clean up TextureSource() switch statement
GitOrigin-RevId: 7de691a440982a027898b123b864ff202ae68ea5
2020-02-13 14:53:43 -05:00
f7f7d5076e Pre-compute texture-source Rectangles.
Fixes #14.

GitOrigin-RevId: e09d86a099ac9274a4f3b7dcac9a2222b461dcea
2020-02-13 14:53:39 -05:00
5cb3ff9fbd first pass at implementing line-of-sight algorithm
partial solution for #29

GitOrigin-RevId: bb5f5dc057ba5947573f9b9c8eb30cc20f635bb0
2020-02-13 14:53:35 -05:00
554578968d Geometry: add FMath class & convenient accessors for AABB corners.
The FMath class is like the System.Math class, but returns floats instead of
doubles so that you don't have to redundantly cast things.

GitOrigin-RevId: 0e1d7f46c7a5c08c1bc2d2c8776ffa56eab697d8
2020-02-13 14:53:31 -05:00
141a0660c4 Debug: draw lines correctly based on camera position.
Make convenience function for calling AddLine() with Vectors.

GitOrigin-RevId: 6ca9849f11a1db40cc7aeb3400e711d99f7946b3
2020-02-13 14:53:27 -05:00
1fd515070d make it possible for new sprite to hit the right end of world
GitOrigin-RevId: 95f7abdea1ea08b61aaf43a010e2c891cef5ead9
2020-02-13 14:53:23 -05:00
57b65f559c rename Aabb -> AABB
GitOrigin-RevId: 37b49d7a3ff2b4d0cf3e14e4339316bc72e2785e
2020-02-13 14:53:19 -05:00
f78bff249c cycle through different attack animations
GitOrigin-RevId: e40102b81be56d59948fbfd92d2536262f521c8a
2020-02-13 14:53:15 -05:00
0e363de306 change player sprite to ninja
GitOrigin-RevId: 73bc09808a1abf1a130986adfed1d3aa6d220b5c
2020-02-13 14:53:11 -05:00
a240f0dc31 Python script for importing assets from the CCG pack.
GitOrigin-RevId: ee77a84b9bf5a69a6615a0ebd414ba6a08ecd6de
2020-02-13 14:53:07 -05:00
10453ee5ea World: add Height property (in pixels)
GitOrigin-RevId: 0ae9f03f8e43ee31d42d3393b51c34d0fcd58db5
2020-02-13 14:53:03 -05:00
bb8cf9e63b make CollisionTargets an auto property
GitOrigin-RevId: ca7bf8f68bdc9cacef191cff5efe930ca7942b34
2020-02-13 14:52:59 -05:00
76dbdc6913 Bound camera by right edge of World.
Fixes #32.

GitOrigin-RevId: e193c89509be035d5f6e899cd8c33ff2534a777f
2020-02-13 14:52:55 -05:00
fe64ec705d Bound player position by both edges of the World.
Fixes #10 and #22.

GitOrigin-RevId: 166be078982f148035072b717b668d47d7541571
2020-02-13 14:52:51 -05:00
ab62e8929a cleanup: sprite{Height,Width} -> halfSize
GitOrigin-RevId: 5620d26f72ba46c74eb7f5335ad1d2b9a3b29602
2020-02-13 14:52:47 -05:00
50479bac3c while paused, don't clear the list of Debug rects & lines
GitOrigin-RevId: d298abc6ad4d7808da927a20c726cab6a65dc61c
2020-02-13 14:52:43 -05:00
588b18f9ad fix Debug.Toast() & re-enable it
GitOrigin-RevId: ae553145ed5884b46714dc1a2cb3d7b96e27cd42
2020-02-13 14:52:39 -05:00
793b292a29 pass in AABBs instead of Rectangles to Player.Update
GitOrigin-RevId: 08fe1aaf34210415acaa41e7e407eb1275602889
2020-02-13 14:52:35 -05:00
946497160b Player.Update() now uses Bresenham's line algorithm.
This works, but is still a bit hacky. Cleanups to follow soon.

GitOrigin-RevId: 597a857a200584fee2c06237d7d7dd10403bdfeb
2020-02-13 14:52:31 -05:00
4410ff137a add Debug.AddRect(AABB) function
GitOrigin-RevId: 0acfc3f43f9cc11d1c6925971f20ed6ed18cad61
2020-02-13 14:52:27 -05:00
f1f717da63 remove unused using statement
GitOrigin-RevId: d3730b153c23fe158f1cd2bd3bd1f222d1a0bc46
2020-02-13 14:52:23 -05:00
f2db2f4b9e use new collision-detection algorithm with old resolution algorithm (wip, slightly hacky)
GitOrigin-RevId: 998aa02a561ebf9f745b08b1186d39afad92a38e
2020-02-13 14:52:19 -05:00
08792320df make Facing's enum value correspond to the x-direction they're looking
GitOrigin-RevId: fe9318a68edd86a2dcfe949640aba48a2039f69e
2020-02-13 14:52:15 -05:00
bff5d2b490 enable Debug by default
GitOrigin-RevId: ba7ff1d9b775484baa023bfb6bb6cbe5bc64d7f8
2020-02-13 14:52:11 -05:00
878d434b22 Add code for intersecting axis-aligned bounding boxes with segments & each other
GitOrigin-RevId: 99a855c1a813c0fcdd4fca0fd31456b62e964abb
2020-02-13 14:52:07 -05:00
61b50efa40 make CollisionTargets an array, and don't recompute it every frame
GitOrigin-RevId: 92a02231edae5729778ea9ac60a46c83e248c744
2020-02-13 14:52:03 -05:00
644ed88dd8 World: add Tiles to list so that they're sorted by x-coordinate
GitOrigin-RevId: f9c6cf8be450fc78aca950ad63ffa8e86a488de3
2020-02-13 14:51:59 -05:00
57e9ea558a add Debug.AddLine() function that takes in integer coordinates instead of Points
GitOrigin-RevId: 145f4f076376bc63e6e899db49cdcfe10beacddf
2020-02-13 14:51:55 -05:00
8c6b0e3c92 set vsync = true; setting it false seems to cause crashes on UWP
GitOrigin-RevId: 6f30cefcaa6c61fb0fc3b20eada333db79f4c480
2020-02-13 14:51:51 -05:00
95acee959d clean up private fields/properties
GitOrigin-RevId: d2caf0d5d774e50ba4a2eb9cdc2a40ca28a094ce
2020-02-13 14:51:47 -05:00
7e8e5c3e6d pull Width and Height into properties
GitOrigin-RevId: fe969e51cd393ff350f57acc38cc416954d57252
2020-02-13 14:51:43 -05:00
16062f65c3 World: convert from Tile[][] to List<Tile>
GitOrigin-RevId: 27db59aa1170c63d815d9661ef6e5328a17c6a99
2020-02-13 14:51:39 -05:00
e6fa78e30f World: convert fields to properties
GitOrigin-RevId: 7b0552c278cfe48e66e806ff94106617bf834252
2020-02-13 14:51:35 -05:00
84fa044675 more readability fixed via Visual Studio suggestions
GitOrigin-RevId: 330f13485cee32f3a069442bad69c57911a0a34c
2020-02-13 14:51:31 -05:00
4b14aef1b5 make a bunch of fields readonly
GitOrigin-RevId: 0c3533c6509a6f0199410e977d3377c34b4a753d
2020-02-13 14:51:27 -05:00
0c7c15c047 set target framerate back to 60
GitOrigin-RevId: 7a97b3cd07afccafab047ad81df10269360b066e
2020-02-13 14:51:23 -05:00
f5ca85264f Add Clock class & use it from Player and SneakGame
GitOrigin-RevId: fe20c836ca693fdabad4ce72bfdf8952b59b735b
2020-02-13 14:51:19 -05:00
c7ec9e3ad7 start Player on ground
GitOrigin-RevId: e781328586e453e0e8c080b7ccb5026de3348064
2020-02-13 14:51:15 -05:00
1ea4d6c39b don't vsync; set target FPS to 120-ish
GitOrigin-RevId: 724e876b9ad97f515919cb150ef7be164d096367
2020-02-13 14:51:12 -05:00
87100eaa67 Player.Update now takes a float which is the model time elapsed.
Player.Draw doesn't depend on time elapsed any more.

GitOrigin-RevId: 3396f85f61c8ee430fda8986770663f561538294
2020-02-13 14:51:08 -05:00
83839c92ac add Pause functionality
GitOrigin-RevId: 18fb95475734fef498e64d7d0d350135f652e05c
2020-02-13 14:51:04 -05:00