while paused, don't clear the list of Debug rects & lines

GitOrigin-RevId: d298abc6ad4d7808da927a20c726cab6a65dc61c
This commit is contained in:
Colin McMillen 2020-01-29 16:33:55 -05:00
parent 588b18f9ad
commit 50479bac3c
2 changed files with 6 additions and 5 deletions

View File

@ -47,10 +47,12 @@ namespace SemiColinGames {
System.Diagnostics.Debug.WriteLine(s, args);
}
public static void Clear() {
public static void Clear(bool paused) {
toasts.Clear();
rects.Clear();
lines.Clear();
if (!paused) {
rects.Clear();
lines.Clear();
}
}
public static void AddToast(string s) {

View File

@ -69,8 +69,6 @@ namespace SemiColinGames {
// Updates the game world.
protected override void Update(GameTime gameTime) {
Debug.Clear();
input.Add(new Input(GamePad.GetState(PlayerIndex.One), Keyboard.GetState()));
if (input[0].Exit) {
@ -86,6 +84,7 @@ namespace SemiColinGames {
display.SetFullScreen(fullScreen);
}
Debug.Clear(paused);
if (input[0].Debug && !input[1].Debug) {
Debug.Enabled = !Debug.Enabled;
}