World: convert from Tile[][] to List<Tile>
GitOrigin-RevId: 27db59aa1170c63d815d9661ef6e5328a17c6a99
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@ -84,7 +84,7 @@ namespace SemiColinGames {
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public const int TileSize = 16;
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readonly int width;
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readonly int height;
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readonly Tile[,] tiles;
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readonly List<Tile> tiles = new List<Tile>();
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public int Width { get; }
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public int Height { get; }
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@ -112,7 +112,6 @@ namespace SemiColinGames {
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width = worldDesc.AsQueryable().Max(a => a.Length);
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height = worldDesc.Length;
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Debug.WriteLine("world size: {0}x{1}", width, height);
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tiles = new Tile[width, height];
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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Terrain terrain = Terrain.Empty;
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@ -148,29 +147,24 @@ namespace SemiColinGames {
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break;
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}
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}
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var position = new Rectangle(i * TileSize, j * TileSize, TileSize, TileSize);
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tiles[i, j] = new Tile(texture, terrain, position);
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if (terrain != Terrain.Empty) {
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var position = new Rectangle(i * TileSize, j * TileSize, TileSize, TileSize);
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tiles.Add(new Tile(texture, terrain, position));
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}
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}
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}
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}
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public void Draw(SpriteBatch spriteBatch, Camera camera) {
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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tiles[i, j].Draw(spriteBatch, camera);
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}
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foreach (Tile t in tiles) {
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t.Draw(spriteBatch, camera);
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}
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}
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public List<Rectangle> CollisionTargets() {
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var result = new List<Rectangle>();
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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var t = tiles[i, j];
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if (t.Terrain != Terrain.Empty) {
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result.Add(t.Position);
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}
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}
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foreach (Tile t in tiles) {
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result.Add(t.Position);
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}
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return result;
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}
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