A stealth-based 2D platformer where you don't have to kill anyone unless you want to.
https://www.semicolin.games
Colin McMillen
9e4d863bcf
Also, suppress drawing until Draw() has not been IsRunningSlowly for two frames. This prevents janky behavior that happens during loading (I suspect while texture loading is happening, but I'm not sure?) GitOrigin-RevId: 5df31be3710457c7a8dae38b0b61c5dc50e3c54c |
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README.md |
sneak
mcmillen's first indie game