make swordSwingMax const
GitOrigin-RevId: 911bff5fb60d0442edbe1e4ff9c005558a258175
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@ -39,7 +39,7 @@ namespace SemiColinGames {
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private Pose pose = Pose.Jumping;
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private double swordSwingTime = 0;
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private int swordSwingNum = 0;
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private int swordSwingMax = 6;
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private const int swordSwingMax = 6;
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private float ySpeed = 0;
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public Player(Texture2D texture) {
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