sneak/Shared
2021-07-14 17:18:08 -04:00
..
Camera.cs Camera: use 1920x1080 / 4 explicitly. 2020-07-15 11:20:29 -04:00
Clock.cs make some classes static and some fields readonly 2020-03-09 12:48:10 -04:00
Debug.cs debug off by default 2021-07-12 15:27:18 -04:00
ExtensionMethods.cs add support for 8x8 obstacles 2020-03-10 17:10:09 -04:00
FpsCounter.cs make top-level classes public 2020-03-09 12:22:33 -04:00
FSM.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Geometry.cs Geometry: add equality operators & GetHashCode for structs 2020-03-24 13:57:15 -04:00
History.cs move History.ToArray() into test code. 2020-03-18 14:03:37 -04:00
IDisplay.cs Revert "Add .gitignore and .gitattributes." 2020-02-13 14:50:24 -05:00
Input.cs Input: flip y-motion to match our usual coordinates (top left is (0, 0)) 2020-11-19 14:44:45 -05:00
IScene.cs Add new IScene interface. 2020-07-15 11:48:30 -04:00
IWorld.cs Add TreeScene & TreeWorld. 2020-07-15 15:01:28 -04:00
Line.cs Add ProfilingList & use it in Player. 2020-03-20 13:12:12 -04:00
LinesOfSight.cs LinesOfSight: FNA compatibility. 2021-07-14 17:18:08 -04:00
MusicPlayer.cs MusicPlayer: add Enabled bool (defaults to off) 2021-07-12 15:27:29 -04:00
NPC.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Player.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
ProfilingList.cs ProfilingList: add AddRange() function 2020-11-30 15:11:31 -05:00
Shared.projitems add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Shared.shproj Shared.shproj: remove redundant & out-of-date file listings 2020-02-17 21:22:16 -05:00
ShmupScene.cs add basic Enemy skeleton 2020-11-30 17:12:09 -05:00
ShmupWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
SneakGame.cs comment out MonoGame platform printing 2021-07-14 11:23:29 -04:00
SneakScene.cs FNA compat changes: SpriteBatch.Begin & DrawIndexedPrimitives. 2021-07-14 16:48:16 -04:00
SneakWorld.cs Newtonsoft.Json -> System.Text.Json for SneakWorld.cs 2021-07-13 11:54:15 -04:00
SoundEffects.cs SoundEffects.Load(): go back to returning void instead of bool 2020-11-18 11:42:15 -05:00
SpiderScene.cs add Spider game 2021-02-08 17:26:40 -05:00
SpiderWorld.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00
Sprites.cs Newtonsoft.Json -> System.Text.Json for Sprites.cs 2021-07-13 11:00:19 -04:00
Strings.cs Pull out the "Paused" string into a file. 2020-03-09 12:46:19 -04:00
Text.cs make top-level classes public 2020-03-09 12:22:33 -04:00
Textures.cs add Terran planet texture 2021-07-12 14:57:49 -04:00
Timer.cs Timer: suppress printouts when not in DEBUG mode 2020-03-18 11:13:06 -04:00
TreeScene.cs lint fixes for TreeScene. 2020-11-18 12:08:45 -05:00
TreeWorld.cs mv World & Scene to SneakWorld & SneakScene. 2020-07-15 15:17:19 -04:00
Vectors.cs add Vectors class and use Vectors.Round() & Vectors.Floor(). 2021-07-14 13:13:16 -04:00