SoundEffects.Load(): go back to returning void instead of bool

This commit is contained in:
Colin McMillen 2020-11-18 11:42:15 -05:00
parent a08c1bcfc2
commit fef060f09a

View File

@ -8,7 +8,7 @@ namespace SemiColinGames {
public static SoundEffect[] SwordSwings = new SoundEffect[14];
// Returns true if all SoundEffects were successfully loaded.
public static bool Load(ContentManager content) {
public static void Load(ContentManager content) {
try {
IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568");
@ -25,9 +25,8 @@ namespace SemiColinGames {
SwordSwings[11] = content.Load<SoundEffect>("sfx/zs_whoosh_30579");
SwordSwings[12] = content.Load<SoundEffect>("sfx/zs_whoosh_30580");
SwordSwings[13] = content.Load<SoundEffect>("sfx/zs_whoosh_30581");
return true;
} catch (NoAudioHardwareException) {
return false;
Debug.WriteLine("SoundEffects.Load(): NoAudioHardwareException");
}
}
}