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SoundEffects.Load(): go back to returning void instead of bool

main
Colin McMillen 1 year ago
parent
commit
fef060f09a
  1. 5
      Shared/SoundEffects.cs

5
Shared/SoundEffects.cs

@ -8,7 +8,7 @@ namespace SemiColinGames {
public static SoundEffect[] SwordSwings = new SoundEffect[14];
// Returns true if all SoundEffects were successfully loaded.
public static bool Load(ContentManager content) {
public static void Load(ContentManager content) {
try {
IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568");
@ -25,9 +25,8 @@ namespace SemiColinGames {
SwordSwings[11] = content.Load<SoundEffect>("sfx/zs_whoosh_30579");
SwordSwings[12] = content.Load<SoundEffect>("sfx/zs_whoosh_30580");
SwordSwings[13] = content.Load<SoundEffect>("sfx/zs_whoosh_30581");
return true;
} catch (NoAudioHardwareException) {
return false;
Debug.WriteLine("SoundEffects.Load(): NoAudioHardwareException");
}
}
}

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