SoundEffects.Load(): go back to returning void instead of bool
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@ -8,7 +8,7 @@ namespace SemiColinGames {
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public static SoundEffect[] SwordSwings = new SoundEffect[14];
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// Returns true if all SoundEffects were successfully loaded.
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public static bool Load(ContentManager content) {
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public static void Load(ContentManager content) {
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try {
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IntroMusic = content.Load<SoundEffect>("music/playonloop/smash_bros_short");
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SwordSwings[0] = content.Load<SoundEffect>("sfx/zs_whoosh_30568");
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@ -25,9 +25,8 @@ namespace SemiColinGames {
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SwordSwings[11] = content.Load<SoundEffect>("sfx/zs_whoosh_30579");
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SwordSwings[12] = content.Load<SoundEffect>("sfx/zs_whoosh_30580");
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SwordSwings[13] = content.Load<SoundEffect>("sfx/zs_whoosh_30581");
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return true;
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} catch (NoAudioHardwareException) {
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return false;
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Debug.WriteLine("SoundEffects.Load(): NoAudioHardwareException");
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}
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}
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}
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