Input: flip y-motion to match our usual coordinates (top left is (0, 0))
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@ -73,10 +73,10 @@ namespace SemiColinGames {
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Motion.X = 1;
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}
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if (up && !down) {
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Motion.Y = 1;
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Motion.Y = -1;
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}
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if (down && !up) {
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Motion.Y = -1;
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Motion.Y = 1;
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}
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}
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